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| author | Aaron Franke <arnfranke@yahoo.com> | 2021-06-30 21:24:34 -0400 |
|---|---|---|
| committer | Aaron Franke <arnfranke@yahoo.com> | 2021-07-01 14:13:27 -0400 |
| commit | 2508fd05334c1766bb1ea9c1cd4be4cfcbf7c90d (patch) | |
| tree | d0d0661e69f743670071d51544b2027d3fc1dbb9 /editor/plugins/visual_shader_editor_plugin.cpp | |
| parent | 382ddd497a732812356fccbe9642d86848a4da9d (diff) | |
| download | redot-engine-2508fd05334c1766bb1ea9c1cd4be4cfcbf7c90d.tar.gz | |
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 16d36ad053..1183da4d04 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -4864,7 +4864,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) { //do none } -bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) { +bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) { EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode); Vector<String> options = p_hint_text.split(","); |
