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authorAaron Franke <arnfranke@yahoo.com>2021-06-30 21:24:34 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-07-01 14:13:27 -0400
commit2508fd05334c1766bb1ea9c1cd4be4cfcbf7c90d (patch)
treed0d0661e69f743670071d51544b2027d3fc1dbb9 /editor/plugins/visual_shader_editor_plugin.cpp
parent382ddd497a732812356fccbe9642d86848a4da9d (diff)
downloadredot-engine-2508fd05334c1766bb1ea9c1cd4be4cfcbf7c90d.tar.gz
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 16d36ad053..1183da4d04 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4864,7 +4864,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
//do none
}
-bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode);
Vector<String> options = p_hint_text.split(",");