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author | Aaron Franke <arnfranke@yahoo.com> | 2022-08-15 14:39:53 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2022-08-15 14:39:53 -0500 |
commit | 4396f03b70a22ebcb73a75be2b709a2568b64c43 (patch) | |
tree | 151d77ad25250ebf9f0091c7378df545f84ca0af /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | 4dbb6ecc214375e107427976c19206563a810a43 (diff) | |
download | redot-engine-4396f03b70a22ebcb73a75be2b709a2568b64c43.tar.gz |
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 4a144bc391..cf24095582 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -6063,7 +6063,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par return editor; } -void EditorPropertyShaderMode::_option_selected(int p_which) { +void EditorPropertyVisualShaderMode::_option_selected(int p_which) { Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object())); if (visual_shader->get_mode() == p_which) { return; @@ -6149,39 +6149,39 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { undo_redo->commit_action(); } -void EditorPropertyShaderMode::update_property() { +void EditorPropertyVisualShaderMode::update_property() { int which = get_edited_object()->get(get_edited_property()); options->select(which); } -void EditorPropertyShaderMode::setup(const Vector<String> &p_options) { +void EditorPropertyVisualShaderMode::setup(const Vector<String> &p_options) { for (int i = 0; i < p_options.size(); i++) { options->add_item(p_options[i], i); } } -void EditorPropertyShaderMode::set_option_button_clip(bool p_enable) { +void EditorPropertyVisualShaderMode::set_option_button_clip(bool p_enable) { options->set_clip_text(p_enable); } -void EditorPropertyShaderMode::_bind_methods() { +void EditorPropertyVisualShaderMode::_bind_methods() { } -EditorPropertyShaderMode::EditorPropertyShaderMode() { +EditorPropertyVisualShaderMode::EditorPropertyVisualShaderMode() { options = memnew(OptionButton); options->set_clip_text(true); add_child(options); add_focusable(options); - options->connect("item_selected", callable_mp(this, &EditorPropertyShaderMode::_option_selected)); + options->connect("item_selected", callable_mp(this, &EditorPropertyVisualShaderMode::_option_selected)); } -bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) { +bool EditorInspectorVisualShaderModePlugin::can_handle(Object *p_object) { return true; // Can handle everything. } -bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { +bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) { - EditorPropertyShaderMode *mode_editor = memnew(EditorPropertyShaderMode); + EditorPropertyVisualShaderMode *mode_editor = memnew(EditorPropertyVisualShaderMode); Vector<String> options = p_hint_text.split(","); mode_editor->setup(options); add_property_editor(p_path, mode_editor); |