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authorclayjohn <claynjohn@gmail.com>2022-09-07 17:44:36 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-19 10:26:10 -0700
commit4a1c7de57c53af429a3523bdcbef65c8c791f09f (patch)
tree5d555703ca89e5733e5428e3c9508fa342139950 /editor/plugins/visual_shader_editor_plugin.cpp
parentc2babb65580d4dce3a0fc8834dd05fe177227b6e (diff)
downloadredot-engine-4a1c7de57c53af429a3523bdcbef65c8c791f09f.tar.gz
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ee8148f00a..7c4326cde1 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1358,7 +1358,7 @@ void VisualShaderEditor::_update_options_menu() {
Color unsupported_color = get_theme_color(SNAME("error_color"), SNAME("Editor"));
Color supported_color = get_theme_color(SNAME("warning_color"), SNAME("Editor"));
- static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl3";
+ static bool low_driver = ProjectSettings::get_singleton()->get("rendering/renderer/rendering_method") == "gl_compatibility";
HashMap<String, TreeItem *> folders;