summaryrefslogtreecommitdiffstats
path: root/editor/plugins/visual_shader_editor_plugin.cpp
diff options
context:
space:
mode:
authorYuri Sizov <yuris@humnom.net>2023-09-19 18:03:10 +0200
committerYuri Sizov <yuris@humnom.net>2023-09-19 22:36:29 +0200
commit4bd569be95f0e8ba34813b0d8fc53bab1125ccaa (patch)
treefd74d6aacd1f1fa8d92fa61acd36d96023504579 /editor/plugins/visual_shader_editor_plugin.cpp
parent571cd0eb791b37e9a8adda9f909251138170f6b7 (diff)
downloadredot-engine-4bd569be95f0e8ba34813b0d8fc53bab1125ccaa.tar.gz
Replace flat buttons with flat-styled buttons with a visible pressed state
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index b9b47c475b..7925fe167f 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5265,7 +5265,7 @@ VisualShaderEditor::VisualShaderEditor() {
varying_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed));
preview_shader = memnew(Button);
- preview_shader->set_flat(true);
+ preview_shader->set_theme_type_variation("FlatButton");
preview_shader->set_toggle_mode(true);
preview_shader->set_tooltip_text(TTR("Show generated shader code."));
graph->get_menu_hbox()->add_child(preview_shader);