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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-25 09:20:26 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-25 09:20:26 +0100 |
| commit | 5743c170016bb8fd472545df43835769ffc28fa9 (patch) | |
| tree | 9c3d33612d0dfb2659b5ebd8b2e0d28a61df15ea /editor/plugins/visual_shader_editor_plugin.cpp | |
| parent | 1f98ed6016138b74290adba1d2414039314a910c (diff) | |
| parent | 6713e0fa5ba9adf2ae7356bd945231e311449efe (diff) | |
| download | redot-engine-5743c170016bb8fd472545df43835769ffc28fa9.tar.gz | |
Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 187 |
1 files changed, 145 insertions, 42 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 4c5cde926a..af70e64b6a 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -40,6 +40,7 @@ #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" +#include "editor/filesystem_dock.h" #include "editor/inspector_dock.h" #include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/shader_editor_plugin.h" @@ -1271,18 +1272,55 @@ Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom> return dict; } -void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) { - Ref<Script> scr = Ref<Script>(p_resource.ptr()); - if (scr.is_null() || scr->get_instance_base_type() != "VisualShaderNodeCustom") { +void VisualShaderEditor::_get_current_mode_limits(int &r_begin_type, int &r_end_type) const { + switch (visual_shader->get_mode()) { + case Shader::MODE_CANVAS_ITEM: + case Shader::MODE_SPATIAL: { + r_begin_type = 0; + r_end_type = 3; + } break; + case Shader::MODE_PARTICLES: { + r_begin_type = 3; + r_end_type = 5 + r_begin_type; + } break; + case Shader::MODE_SKY: { + r_begin_type = 8; + r_end_type = 1 + r_begin_type; + } break; + case Shader::MODE_FOG: { + r_begin_type = 9; + r_end_type = 1 + r_begin_type; + } break; + default: { + } break; + } +} + +void VisualShaderEditor::_script_created(const Ref<Script> &p_script) { + if (p_script.is_null() || p_script->get_instance_base_type() != "VisualShaderNodeCustom") { + return; + } + Ref<VisualShaderNodeCustom> ref; + ref.instantiate(); + ref->set_script(p_script); + + Dictionary dict = get_custom_node_data(ref); + add_custom_type(dict["name"], dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]); + + _update_options_menu(); +} + +void VisualShaderEditor::_update_custom_script(const Ref<Script> &p_script) { + if (p_script.is_null() || p_script->get_instance_base_type() != "VisualShaderNodeCustom") { return; } Ref<VisualShaderNodeCustom> ref; ref.instantiate(); - ref->set_script(scr); + ref->set_script(p_script); if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { for (int i = 0; i < add_options.size(); i++) { - if (add_options[i].is_custom && add_options[i].script == scr) { + if (add_options[i].is_custom && add_options[i].script == p_script) { add_options.remove_at(i); _update_options_menu(); // TODO: Make indication for the existed custom nodes with that script on graph to be disabled. @@ -1296,8 +1334,8 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) { bool found_type = false; bool need_rebuild = false; - for (int i = 0; i < add_options.size(); i++) { - if (add_options[i].is_custom && add_options[i].script == scr) { + for (int i = custom_node_option_idx; i < add_options.size(); i++) { + if (add_options[i].script == p_script) { found_type = true; add_options.write[i].name = dict["name"]; @@ -1306,31 +1344,11 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) { add_options.write[i].category = dict["category"]; add_options.write[i].highend = dict["highend"]; - int max_type = 0; - int type_offset = 0; - switch (visual_shader->get_mode()) { - case Shader::MODE_CANVAS_ITEM: - case Shader::MODE_SPATIAL: { - max_type = 3; - } break; - case Shader::MODE_PARTICLES: { - max_type = 5; - type_offset = 3; - } break; - case Shader::MODE_SKY: { - max_type = 1; - type_offset = 8; - } break; - case Shader::MODE_FOG: { - max_type = 1; - type_offset = 9; - } break; - default: { - } break; - } - max_type = type_offset + max_type; + int begin_type = 0; + int end_type = 0; + _get_current_mode_limits(begin_type, end_type); - for (int t = type_offset; t < max_type; t++) { + for (int t = begin_type; t < end_type; t++) { VisualShader::Type type = (VisualShader::Type)t; Vector<int> nodes = visual_shader->get_node_list(type); @@ -1339,28 +1357,27 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) { List<VisualShader::Connection> custom_node_input_connections; List<VisualShader::Connection> custom_node_output_connections; + for (const VisualShader::Connection &E : node_connections) { int from = E.from_node; - int from_idx = E.from_port; + int from_port = E.from_port; int to = E.to_node; - int to_idx = E.to_port; + int to_port = E.to_port; - if (graph_plugin->get_node_script(from) == scr) { - custom_node_output_connections.push_back({ from, from_idx, to, to_idx }); - } else if (graph_plugin->get_node_script(to) == scr) { - custom_node_input_connections.push_back({ from, from_idx, to, to_idx }); + if (graph_plugin->get_node_script(from) == p_script) { + custom_node_output_connections.push_back({ from, from_port, to, to_port }); + } else if (graph_plugin->get_node_script(to) == p_script) { + custom_node_input_connections.push_back({ from, from_port, to, to_port }); } } - for (int j = 0; j < nodes.size(); j++) { - int node_id = nodes[j]; - + for (int node_id : nodes) { Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id); if (vsnode.is_null()) { continue; } Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr()); - if (custom_node.is_null() || custom_node->get_script() != scr) { + if (custom_node.is_null() || custom_node->get_script() != p_script) { continue; } need_rebuild = true; @@ -1429,6 +1446,89 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) { } } +void VisualShaderEditor::_resource_saved(const Ref<Resource> &p_resource) { + _update_custom_script(Ref<Script>(p_resource.ptr())); +} + +void VisualShaderEditor::_resources_removed() { + bool has_any_instance = false; + + for (const Ref<Script> &scr : custom_scripts_to_delete) { + for (int i = custom_node_option_idx; i < add_options.size(); i++) { + if (add_options[i].script == scr) { + add_options.remove_at(i); + + // Removes all node instances using that script from the graph. + { + int begin_type = 0; + int end_type = 0; + _get_current_mode_limits(begin_type, end_type); + + for (int t = begin_type; t < end_type; t++) { + VisualShader::Type type = (VisualShader::Type)t; + + List<VisualShader::Connection> node_connections; + visual_shader->get_node_connections(type, &node_connections); + + for (const VisualShader::Connection &E : node_connections) { + int from = E.from_node; + int from_port = E.from_port; + int to = E.to_node; + int to_port = E.to_port; + + if (graph_plugin->get_node_script(from) == scr || graph_plugin->get_node_script(to) == scr) { + visual_shader->disconnect_nodes(type, from, from_port, to, to_port); + graph_plugin->disconnect_nodes(type, from, from_port, to, to_port); + } + } + + Vector<int> nodes = visual_shader->get_node_list(type); + for (int node_id : nodes) { + Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id); + if (vsnode.is_null()) { + continue; + } + Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr()); + if (custom_node.is_null() || custom_node->get_script() != scr) { + continue; + } + visual_shader->remove_node(type, node_id); + graph_plugin->remove_node(type, node_id, false); + + has_any_instance = true; + } + } + } + + break; + } + } + } + if (has_any_instance) { + EditorUndoRedoManager::get_singleton()->clear_history(); // Need to clear undo history, otherwise it may lead to hard-detected errors and crashes (since the script was removed). + ResourceSaver::save(visual_shader, visual_shader->get_path()); + } + _update_options_menu(); + + custom_scripts_to_delete.clear(); + pending_custom_scripts_to_delete = false; +} + +void VisualShaderEditor::_resource_removed(const Ref<Resource> &p_resource) { + Ref<Script> scr = Ref<Script>(p_resource.ptr()); + if (scr.is_null() || scr->get_instance_base_type() != "VisualShaderNodeCustom") { + return; + } + + custom_scripts_to_delete.push_back(scr); + + if (!pending_custom_scripts_to_delete) { + pending_custom_scripts_to_delete = true; + + call_deferred("_resources_removed"); + } +} + void VisualShaderEditor::_update_options_menu_deferred() { _update_options_menu(); @@ -4901,13 +5001,16 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port); ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred); ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred); + ClassDB::bind_method("_resources_removed", &VisualShaderEditor::_resources_removed); ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available); } VisualShaderEditor::VisualShaderEditor() { ShaderLanguage::get_keyword_list(&keyword_list); - EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::update_custom_type)); + EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::_resource_saved)); + FileSystemDock::get_singleton()->get_script_create_dialog()->connect("script_created", callable_mp(this, &VisualShaderEditor::_script_created)); + FileSystemDock::get_singleton()->connect("resource_removed", callable_mp(this, &VisualShaderEditor::_resource_removed)); graph = memnew(GraphEdit); graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL); 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