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authorRémi Verschelde <rverschelde@gmail.com>2023-01-25 09:20:26 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-25 09:20:26 +0100
commit5743c170016bb8fd472545df43835769ffc28fa9 (patch)
tree9c3d33612d0dfb2659b5ebd8b2e0d28a61df15ea /editor/plugins/visual_shader_editor_plugin.cpp
parent1f98ed6016138b74290adba1d2414039314a910c (diff)
parent6713e0fa5ba9adf2ae7356bd945231e311449efe (diff)
downloadredot-engine-5743c170016bb8fd472545df43835769ffc28fa9.tar.gz
Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp187
1 files changed, 145 insertions, 42 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 4c5cde926a..af70e64b6a 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/filesystem_dock.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
@@ -1271,18 +1272,55 @@ Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom>
return dict;
}
-void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
- Ref<Script> scr = Ref<Script>(p_resource.ptr());
- if (scr.is_null() || scr->get_instance_base_type() != "VisualShaderNodeCustom") {
+void VisualShaderEditor::_get_current_mode_limits(int &r_begin_type, int &r_end_type) const {
+ switch (visual_shader->get_mode()) {
+ case Shader::MODE_CANVAS_ITEM:
+ case Shader::MODE_SPATIAL: {
+ r_begin_type = 0;
+ r_end_type = 3;
+ } break;
+ case Shader::MODE_PARTICLES: {
+ r_begin_type = 3;
+ r_end_type = 5 + r_begin_type;
+ } break;
+ case Shader::MODE_SKY: {
+ r_begin_type = 8;
+ r_end_type = 1 + r_begin_type;
+ } break;
+ case Shader::MODE_FOG: {
+ r_begin_type = 9;
+ r_end_type = 1 + r_begin_type;
+ } break;
+ default: {
+ } break;
+ }
+}
+
+void VisualShaderEditor::_script_created(const Ref<Script> &p_script) {
+ if (p_script.is_null() || p_script->get_instance_base_type() != "VisualShaderNodeCustom") {
+ return;
+ }
+ Ref<VisualShaderNodeCustom> ref;
+ ref.instantiate();
+ ref->set_script(p_script);
+
+ Dictionary dict = get_custom_node_data(ref);
+ add_custom_type(dict["name"], dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]);
+
+ _update_options_menu();
+}
+
+void VisualShaderEditor::_update_custom_script(const Ref<Script> &p_script) {
+ if (p_script.is_null() || p_script->get_instance_base_type() != "VisualShaderNodeCustom") {
return;
}
Ref<VisualShaderNodeCustom> ref;
ref.instantiate();
- ref->set_script(scr);
+ ref->set_script(p_script);
if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
for (int i = 0; i < add_options.size(); i++) {
- if (add_options[i].is_custom && add_options[i].script == scr) {
+ if (add_options[i].is_custom && add_options[i].script == p_script) {
add_options.remove_at(i);
_update_options_menu();
// TODO: Make indication for the existed custom nodes with that script on graph to be disabled.
@@ -1296,8 +1334,8 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
bool found_type = false;
bool need_rebuild = false;
- for (int i = 0; i < add_options.size(); i++) {
- if (add_options[i].is_custom && add_options[i].script == scr) {
+ for (int i = custom_node_option_idx; i < add_options.size(); i++) {
+ if (add_options[i].script == p_script) {
found_type = true;
add_options.write[i].name = dict["name"];
@@ -1306,31 +1344,11 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
add_options.write[i].category = dict["category"];
add_options.write[i].highend = dict["highend"];
- int max_type = 0;
- int type_offset = 0;
- switch (visual_shader->get_mode()) {
- case Shader::MODE_CANVAS_ITEM:
- case Shader::MODE_SPATIAL: {
- max_type = 3;
- } break;
- case Shader::MODE_PARTICLES: {
- max_type = 5;
- type_offset = 3;
- } break;
- case Shader::MODE_SKY: {
- max_type = 1;
- type_offset = 8;
- } break;
- case Shader::MODE_FOG: {
- max_type = 1;
- type_offset = 9;
- } break;
- default: {
- } break;
- }
- max_type = type_offset + max_type;
+ int begin_type = 0;
+ int end_type = 0;
+ _get_current_mode_limits(begin_type, end_type);
- for (int t = type_offset; t < max_type; t++) {
+ for (int t = begin_type; t < end_type; t++) {
VisualShader::Type type = (VisualShader::Type)t;
Vector<int> nodes = visual_shader->get_node_list(type);
@@ -1339,28 +1357,27 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
List<VisualShader::Connection> custom_node_input_connections;
List<VisualShader::Connection> custom_node_output_connections;
+
for (const VisualShader::Connection &E : node_connections) {
int from = E.from_node;
- int from_idx = E.from_port;
+ int from_port = E.from_port;
int to = E.to_node;
- int to_idx = E.to_port;
+ int to_port = E.to_port;
- if (graph_plugin->get_node_script(from) == scr) {
- custom_node_output_connections.push_back({ from, from_idx, to, to_idx });
- } else if (graph_plugin->get_node_script(to) == scr) {
- custom_node_input_connections.push_back({ from, from_idx, to, to_idx });
+ if (graph_plugin->get_node_script(from) == p_script) {
+ custom_node_output_connections.push_back({ from, from_port, to, to_port });
+ } else if (graph_plugin->get_node_script(to) == p_script) {
+ custom_node_input_connections.push_back({ from, from_port, to, to_port });
}
}
- for (int j = 0; j < nodes.size(); j++) {
- int node_id = nodes[j];
-
+ for (int node_id : nodes) {
Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id);
if (vsnode.is_null()) {
continue;
}
Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr());
- if (custom_node.is_null() || custom_node->get_script() != scr) {
+ if (custom_node.is_null() || custom_node->get_script() != p_script) {
continue;
}
need_rebuild = true;
@@ -1429,6 +1446,89 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
}
}
+void VisualShaderEditor::_resource_saved(const Ref<Resource> &p_resource) {
+ _update_custom_script(Ref<Script>(p_resource.ptr()));
+}
+
+void VisualShaderEditor::_resources_removed() {
+ bool has_any_instance = false;
+
+ for (const Ref<Script> &scr : custom_scripts_to_delete) {
+ for (int i = custom_node_option_idx; i < add_options.size(); i++) {
+ if (add_options[i].script == scr) {
+ add_options.remove_at(i);
+
+ // Removes all node instances using that script from the graph.
+ {
+ int begin_type = 0;
+ int end_type = 0;
+ _get_current_mode_limits(begin_type, end_type);
+
+ for (int t = begin_type; t < end_type; t++) {
+ VisualShader::Type type = (VisualShader::Type)t;
+
+ List<VisualShader::Connection> node_connections;
+ visual_shader->get_node_connections(type, &node_connections);
+
+ for (const VisualShader::Connection &E : node_connections) {
+ int from = E.from_node;
+ int from_port = E.from_port;
+ int to = E.to_node;
+ int to_port = E.to_port;
+
+ if (graph_plugin->get_node_script(from) == scr || graph_plugin->get_node_script(to) == scr) {
+ visual_shader->disconnect_nodes(type, from, from_port, to, to_port);
+ graph_plugin->disconnect_nodes(type, from, from_port, to, to_port);
+ }
+ }
+
+ Vector<int> nodes = visual_shader->get_node_list(type);
+ for (int node_id : nodes) {
+ Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id);
+ if (vsnode.is_null()) {
+ continue;
+ }
+ Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr());
+ if (custom_node.is_null() || custom_node->get_script() != scr) {
+ continue;
+ }
+ visual_shader->remove_node(type, node_id);
+ graph_plugin->remove_node(type, node_id, false);
+
+ has_any_instance = true;
+ }
+ }
+ }
+
+ break;
+ }
+ }
+ }
+ if (has_any_instance) {
+ EditorUndoRedoManager::get_singleton()->clear_history(); // Need to clear undo history, otherwise it may lead to hard-detected errors and crashes (since the script was removed).
+ ResourceSaver::save(visual_shader, visual_shader->get_path());
+ }
+ _update_options_menu();
+
+ custom_scripts_to_delete.clear();
+ pending_custom_scripts_to_delete = false;
+}
+
+void VisualShaderEditor::_resource_removed(const Ref<Resource> &p_resource) {
+ Ref<Script> scr = Ref<Script>(p_resource.ptr());
+ if (scr.is_null() || scr->get_instance_base_type() != "VisualShaderNodeCustom") {
+ return;
+ }
+
+ custom_scripts_to_delete.push_back(scr);
+
+ if (!pending_custom_scripts_to_delete) {
+ pending_custom_scripts_to_delete = true;
+
+ call_deferred("_resources_removed");
+ }
+}
+
void VisualShaderEditor::_update_options_menu_deferred() {
_update_options_menu();
@@ -4901,13 +5001,16 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred);
ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred);
+ ClassDB::bind_method("_resources_removed", &VisualShaderEditor::_resources_removed);
ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
}
VisualShaderEditor::VisualShaderEditor() {
ShaderLanguage::get_keyword_list(&keyword_list);
- EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::update_custom_type));
+ EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::_resource_saved));
+ FileSystemDock::get_singleton()->get_script_create_dialog()->connect("script_created", callable_mp(this, &VisualShaderEditor::_script_created));
+ FileSystemDock::get_singleton()->connect("resource_removed", callable_mp(this, &VisualShaderEditor::_resource_removed));
graph = memnew(GraphEdit);
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);