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| author | reduz <reduzio@gmail.com> | 2021-08-22 12:37:22 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-08-23 08:10:13 -0300 |
| commit | 5cecdfa8afb91a60305b429f5b738e27dadbc83f (patch) | |
| tree | 40bf21e1beae1a6883770d2ac0473222ff41ae65 /editor/plugins/visual_shader_editor_plugin.cpp | |
| parent | 2d446771d6701bb77432b6df5a768e53c9a6c95d (diff) | |
| download | redot-engine-5cecdfa8afb91a60305b429f5b738e27dadbc83f.tar.gz | |
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 4ed9f712c1..5b1da11f12 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -3171,7 +3171,7 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { ie->get_keycode() == KEY_DOWN || ie->get_keycode() == KEY_ENTER || ie->get_keycode() == KEY_KP_ENTER)) { - members->call("_gui_input", ie); + members->gui_input(ie); node_filter->accept_event(); } } |
