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authorYuri Roubinsky <chaosus89@gmail.com>2021-06-04 12:24:08 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-08-07 21:02:13 +0300
commit5e5cd2495d8ec8bc0685dbf3b98dc251c3c7bddb (patch)
tree1f039810d2dc0308bde14d75afc6d6dcd971c14a /editor/plugins/visual_shader_editor_plugin.cpp
parent3177da1d053a6132668e12a8d8af82366f5c4ac9 (diff)
downloadredot-engine-5e5cd2495d8ec8bc0685dbf3b98dc251c3c7bddb.tar.gz
Added editor dialog for easily creating shaders.
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 452ad126b3..9a41a100bd 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1007,6 +1007,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
const Dictionary vs_version = visual_shader->get_engine_version();
if (!vs_version.has_all(components)) {
visual_shader->update_engine_version(engine_version);
+ print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
} else {
for (int i = 0; i < components.size(); i++) {
if (vs_version[components[i]] != engine_version[components[i]]) {