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authorRémi Verschelde <rverschelde@gmail.com>2019-04-09 17:08:36 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-04-09 17:09:48 +0200
commitc8994b56f95c2623f60e48cd86d6e2368708e3ca (patch)
tree105363f3f3283eb691f44de640fcdad852c2ba1b /editor/plugins/visual_shader_editor_plugin.cpp
parent4b2c79c4718f2f0b016069f0acba61df6d950fbd (diff)
downloadredot-engine-c8994b56f95c2623f60e48cd86d6e2368708e3ca.tar.gz
Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index f71ff84bbe..0eeb104777 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -453,7 +453,8 @@ void VisualShaderEditor::_update_graph() {
Vector3 v = default_value;
button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
} break;
- default: {}
+ default: {
+ }
}
}