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authortrollodel <33117082+trollodel@users.noreply.github.com>2022-11-19 12:45:49 +0100
committertrollodel <33117082+trollodel@users.noreply.github.com>2022-11-29 09:59:43 +0100
commitc90d0bd84f442f3baf69096fe124035352e7b145 (patch)
treef5d5dfdf98f97bdea653ef51d38d8327524646c5 /editor/plugins/visual_shader_editor_plugin.cpp
parent55dae301777ba609c3255026f9a9852a0dbfd43b (diff)
downloadredot-engine-c90d0bd84f442f3baf69096fe124035352e7b145.tar.gz
Use forward-declarations in big editor classes
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index a51396d712..f32e0bdfa2 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -32,31 +32,31 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
-#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
-#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/inspector_dock.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
-#include "scene/animation/animation_player.h"
#include "scene/gui/button.h"
+#include "scene/gui/check_box.h"
#include "scene/gui/code_edit.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/menu_button.h"
-#include "scene/gui/panel.h"
+#include "scene/gui/option_button.h"
#include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h"
+#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
-#include "scene/resources/visual_shader_sdf_nodes.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"