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author | David Snopek <dsnopek@gmail.com> | 2024-08-12 11:26:23 -0500 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-16 16:30:06 +0200 |
commit | e1af61467a36d5d1e4a319d6fc6c3003c9f96ec2 (patch) | |
tree | 9b9bb7e8f873aa0c641a360190e9b72cc32d42bd /editor/plugins/visual_shader_editor_plugin.cpp | |
parent | d40fc50f086d14583c7cc979ed4e5363ac223717 (diff) | |
download | redot-engine-e1af61467a36d5d1e4a319d6fc6c3003c9f96ec2.tar.gz |
OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion
(cherry picked from commit dfcff4ef46568216318adb37cb84c42697139ac6)
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions