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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
| commit | f795e458680ce5d7879e5556f8606aa96a6832a8 (patch) | |
| tree | 4d5cedb1948597fed6b4332b887bd4ba434ae411 /editor/plugins/visual_shader_editor_plugin.cpp | |
| parent | d65d379d22ee24593843d28800eec1fd446d1dd3 (diff) | |
| parent | f248420a2b721bc3d54e3335c3d5888caad0d113 (diff) | |
| download | redot-engine-f795e458680ce5d7879e5556f8606aa96a6832a8.tar.gz | |
Merge pull request #82088 from DennisManaa/qbie/expand-ports
Visual Shaders: Make output-ports for vector types expandable by default
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b9b47c475b..d952a7be1e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -859,11 +859,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool } if (valid_right) { - if (vsnode->is_output_port_expandable(i)) { + if (expanded_port_counter == 0 && vsnode->is_output_port_expandable(i)) { TextureButton *expand = memnew(TextureButton); expand->set_toggle_mode(true); - expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown"))); - expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight"))); + expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight"))); + expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown"))); expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER); expand->set_pressed(vsnode->_is_output_port_expanded(i)); expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); @@ -892,6 +892,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool if (!is_first_hbox) { node->add_child(hb); + if (curve_xyz.is_valid()) { + node->move_child(hb, 1 + expanded_port_counter); + } } if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) { |
