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authorHendrik Brucker <hendrik.brucker@mail.de>2024-02-09 15:02:58 +0100
committerHendrik Brucker <hendrik.brucker@mail.de>2024-02-22 20:40:09 +0100
commit02a33b67a8c9f8b94e027862c37d0151d7666470 (patch)
tree3b0102881a4b890d65310d6f249751ec895587e9 /editor/plugins/visual_shader_editor_plugin.h
parent16d61427cab3a8e43f0a9a8ee724fc176b6433c6 (diff)
downloadredot-engine-02a33b67a8c9f8b94e027862c37d0151d7666470.tar.gz
Redesign the graph editor for visual shaders
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.h')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 39e721f226..2575866b10 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -99,6 +99,9 @@ private:
Color vector_expanded_color[4];
+ // Visual shader specific theme for using MSDF fonts (on GraphNodes) which reduce aliasing at higher zoom levels.
+ Ref<Theme> vs_msdf_fonts_theme;
+
protected:
static void _bind_methods();