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authorkobewi <kobewi4e@gmail.com>2022-03-25 18:06:46 +0100
committerkobewi <kobewi4e@gmail.com>2022-08-22 18:05:10 +0200
commitece3df39386af85b069cbb67ae1893b4365f1bd3 (patch)
tree6d815d51c6e043470a08ad1eab993e4b288da8c9 /editor/plugins/visual_shader_editor_plugin.h
parent99548e521dc049b609347cd1fe38262d59d1b0d6 (diff)
downloadredot-engine-ece3df39386af85b069cbb67ae1893b4365f1bd3.tar.gz
Add per-scene UndoRedo
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.h')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b6a3b43754..ede6513b83 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -48,6 +48,7 @@ class TextEdit;
class Tree;
class VisualShaderEditor;
+class EditorUndoRedoManager;
class VisualShaderNodePlugin : public RefCounted {
GDCLASS(VisualShaderNodePlugin, RefCounted);
@@ -192,7 +193,7 @@ class VisualShaderEditor : public VBoxContainer {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Point2 saved_node_pos;
bool saved_node_pos_dirty = false;