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authorGeorge L. Albany <Megacake1234@gmail.com>2024-10-16 11:39:01 +0000
committerGitHub <noreply@github.com>2024-10-16 11:39:01 +0000
commit0794ae9a6500ac5b25238d9d7c49e397bedbd2e4 (patch)
treea47887ff121d48bd0d2aa3e48c0de24e22b07923 /editor/plugins
parentf3014b49c7b67f73d3a7f51b6049a6c5c8be82af (diff)
parent8043cc1e0d288d7b517d13f14c912c636293cc8b (diff)
downloadredot-engine-0794ae9a6500ac5b25238d9d7c49e397bedbd2e4.tar.gz
Merge pull request #723 from Spartan322/merge/af77100
Merge commit godotengine/godot@af77100
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/animation_library_editor.cpp4
-rw-r--r--editor/plugins/control_editor_plugin.cpp4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp311
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h96
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.cpp219
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.h87
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp429
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h103
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp463
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h120
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp85
-rw-r--r--editor/plugins/node_3d_editor_plugin.h4
-rw-r--r--editor/plugins/particles_editor_plugin.cpp970
-rw-r--r--editor/plugins/particles_editor_plugin.h218
14 files changed, 1265 insertions, 1848 deletions
diff --git a/editor/plugins/animation_library_editor.cpp b/editor/plugins/animation_library_editor.cpp
index 3c0a7bce35..31c13229b1 100644
--- a/editor/plugins/animation_library_editor.cpp
+++ b/editor/plugins/animation_library_editor.cpp
@@ -600,7 +600,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
file_popup->add_separator();
file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_LIBRARY);
Rect2 pos = tree->get_item_rect(p_item, 1, 0);
- Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height));
+ Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height)) - tree->get_scroll();
file_popup->popup(Rect2(popup_pos, Size2()));
file_dialog_animation = StringName();
@@ -640,7 +640,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
file_popup->add_separator();
file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_ANIMATION);
Rect2 pos = tree->get_item_rect(p_item, 1, 0);
- Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height));
+ Vector2 popup_pos = tree->get_screen_transform().xform(pos.position + Vector2(0, pos.size.height)) - tree->get_scroll();
file_popup->popup(Rect2(popup_pos, Size2()));
file_dialog_animation = anim_name;
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index ec1a27f1ae..c0461b34b8 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -33,7 +33,6 @@
#include "control_editor_plugin.h"
#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -513,6 +512,9 @@ void ControlEditorPopupButton::_notification(int p_what) {
case NOTIFICATION_DRAW: {
if (arrow_icon.is_valid()) {
Vector2 arrow_pos = Point2(26, 0) * EDSCALE;
+ if (is_layout_rtl()) {
+ arrow_pos.x = get_size().x - arrow_pos.x - arrow_icon->get_width();
+ }
arrow_pos.y = get_size().y / 2 - arrow_icon->get_height() / 2;
draw_texture(arrow_icon, arrow_pos);
}
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
deleted file mode 100644
index bfc85aedd4..0000000000
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ /dev/null
@@ -1,311 +0,0 @@
-/**************************************************************************/
-/* cpu_particles_2d_editor_plugin.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2024-present Redot Engine contributors */
-/* (see REDOT_AUTHORS.md) */
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "cpu_particles_2d_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "core/io/image_loader.h"
-#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
-#include "editor/editor_undo_redo_manager.h"
-#include "editor/gui/editor_file_dialog.h"
-#include "editor/scene_tree_dock.h"
-#include "scene/2d/cpu_particles_2d.h"
-#include "scene/2d/gpu_particles_2d.h"
-#include "scene/gui/check_box.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/option_button.h"
-#include "scene/gui/separator.h"
-#include "scene/gui/spin_box.h"
-#include "scene/resources/particle_process_material.h"
-
-void CPUParticles2DEditorPlugin::edit(Object *p_object) {
- particles = Object::cast_to<CPUParticles2D>(p_object);
-}
-
-bool CPUParticles2DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("CPUParticles2D");
-}
-
-void CPUParticles2DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- toolbar->show();
- } else {
- toolbar->hide();
- }
-}
-
-void CPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
- source_emission_file = p_file;
- emission_mask->popup_centered();
-}
-
-void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
- switch (p_idx) {
- case MENU_LOAD_EMISSION_MASK: {
- file->popup_file_dialog();
- } break;
- case MENU_CLEAR_EMISSION_MASK: {
- emission_mask->popup_centered();
- } break;
- case MENU_RESTART: {
- particles->restart();
- } break;
- case MENU_CONVERT_TO_GPU_PARTICLES: {
- GPUParticles2D *gpu_particles = memnew(GPUParticles2D);
- gpu_particles->convert_from_particles(particles);
- gpu_particles->set_name(particles->get_name());
- gpu_particles->set_transform(particles->get_transform());
- gpu_particles->set_visible(particles->is_visible());
- gpu_particles->set_process_mode(particles->get_process_mode());
-
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, particles);
- SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles);
- ur->commit_action(false);
- } break;
- }
-}
-
-void CPUParticles2DEditorPlugin::_generate_emission_mask() {
- Ref<Image> img;
- img.instantiate();
- Error err = ImageLoader::load_image(source_emission_file, img);
- ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
-
- if (img->is_compressed()) {
- img->decompress();
- }
- img->convert(Image::FORMAT_RGBA8);
- ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
- Size2i s = img->get_size();
- ERR_FAIL_COND(s.width == 0 || s.height == 0);
-
- Vector<Point2> valid_positions;
- Vector<Point2> valid_normals;
- Vector<uint8_t> valid_colors;
-
- valid_positions.resize(s.width * s.height);
-
- EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
-
- if (emode == EMISSION_MODE_BORDER_DIRECTED) {
- valid_normals.resize(s.width * s.height);
- }
-
- bool capture_colors = emission_colors->is_pressed();
-
- if (capture_colors) {
- valid_colors.resize(s.width * s.height * 4);
- }
-
- int vpc = 0;
-
- {
- Vector<uint8_t> img_data = img->get_data();
- const uint8_t *r = img_data.ptr();
-
- for (int i = 0; i < s.width; i++) {
- for (int j = 0; j < s.height; j++) {
- uint8_t a = r[(j * s.width + i) * 4 + 3];
-
- if (a > 128) {
- if (emode == EMISSION_MODE_SOLID) {
- if (capture_colors) {
- valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
- valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
- valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
- valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
- }
- valid_positions.write[vpc++] = Point2(i, j);
-
- } else {
- bool on_border = false;
- for (int x = i - 1; x <= i + 1; x++) {
- for (int y = j - 1; y <= j + 1; y++) {
- if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
- on_border = true;
- break;
- }
- }
-
- if (on_border) {
- break;
- }
- }
-
- if (on_border) {
- valid_positions.write[vpc] = Point2(i, j);
-
- if (emode == EMISSION_MODE_BORDER_DIRECTED) {
- Vector2 normal;
- for (int x = i - 2; x <= i + 2; x++) {
- for (int y = j - 2; y <= j + 2; y++) {
- if (x == i && y == j) {
- continue;
- }
-
- if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
- normal += Vector2(x - i, y - j).normalized();
- }
- }
- }
-
- normal.normalize();
- valid_normals.write[vpc] = normal;
- }
-
- if (capture_colors) {
- valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
- valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
- valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
- valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
- }
-
- vpc++;
- }
- }
- }
- }
- }
- }
-
- valid_positions.resize(vpc);
- if (valid_normals.size()) {
- valid_normals.resize(vpc);
- }
-
- ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
-
- if (capture_colors) {
- PackedColorArray pca;
- pca.resize(vpc);
- Color *pcaw = pca.ptrw();
- for (int i = 0; i < vpc; i += 1) {
- Color color;
- color.r = valid_colors[i * 4 + 0] / 255.0f;
- color.g = valid_colors[i * 4 + 1] / 255.0f;
- color.b = valid_colors[i * 4 + 2] / 255.0f;
- color.a = valid_colors[i * 4 + 3] / 255.0f;
- pcaw[i] = color;
- }
- particles->set_emission_colors(pca);
- }
-
- if (valid_normals.size()) {
- particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
- PackedVector2Array norms;
- norms.resize(valid_normals.size());
- Vector2 *normsw = norms.ptrw();
- for (int i = 0; i < valid_normals.size(); i += 1) {
- normsw[i] = valid_normals[i];
- }
- particles->set_emission_normals(norms);
- } else {
- particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS);
- }
-
- {
- Vector2 offset;
- if (emission_mask_centered->is_pressed()) {
- offset = Vector2(-s.width * 0.5, -s.height * 0.5);
- }
-
- PackedVector2Array points;
- points.resize(valid_positions.size());
- Vector2 *pointsw = points.ptrw();
- for (int i = 0; i < valid_positions.size(); i += 1) {
- pointsw[i] = valid_positions[i] + offset;
- }
- particles->set_emission_points(points);
- }
-}
-
-void CPUParticles2DEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
- menu->set_icon(file->get_editor_theme_icon(SNAME("CPUParticles2D")));
- file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
- } break;
- }
-}
-
-CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
- particles = nullptr;
-
- toolbar = memnew(HBoxContainer);
- add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
- toolbar->hide();
-
- menu = memnew(MenuButton);
- menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART);
- menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
- menu->get_popup()->add_item(TTR("Convert to GPUParticles2D"), MENU_CONVERT_TO_GPU_PARTICLES);
- menu->set_text(TTR("CPUParticles2D"));
- menu->set_switch_on_hover(true);
- toolbar->add_child(menu);
-
- file = memnew(EditorFileDialog);
- List<String> ext;
- ImageLoader::get_recognized_extensions(&ext);
- for (const String &E : ext) {
- file->add_filter("*." + E, E.to_upper());
- }
- file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- toolbar->add_child(file);
-
- emission_mask = memnew(ConfirmationDialog);
- emission_mask->set_title(TTR("Load Emission Mask"));
- VBoxContainer *emvb = memnew(VBoxContainer);
- emission_mask->add_child(emvb);
- emission_mask_mode = memnew(OptionButton);
- emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
- emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
- emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
- emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
- VBoxContainer *optionsvb = memnew(VBoxContainer);
- emvb->add_margin_child(TTR("Options"), optionsvb);
- emission_mask_centered = memnew(CheckBox);
- emission_mask_centered->set_text(TTR("Centered"));
- optionsvb->add_child(emission_mask_centered);
- emission_colors = memnew(CheckBox);
- emission_colors->set_text(TTR("Capture Colors from Pixel"));
- optionsvb->add_child(emission_colors);
-
- toolbar->add_child(emission_mask);
-
- emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &CPUParticles2DEditorPlugin::_generate_emission_mask));
-}
-
-CPUParticles2DEditorPlugin::~CPUParticles2DEditorPlugin() {
-}
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
deleted file mode 100644
index 5680b02225..0000000000
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/**************************************************************************/
-/* cpu_particles_2d_editor_plugin.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2024-present Redot Engine contributors */
-/* (see REDOT_AUTHORS.md) */
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H
-#define CPU_PARTICLES_2D_EDITOR_PLUGIN_H
-
-#include "editor/plugins/editor_plugin.h"
-#include "scene/2d/cpu_particles_2d.h"
-#include "scene/2d/physics/collision_polygon_2d.h"
-#include "scene/gui/box_container.h"
-
-class CheckBox;
-class ConfirmationDialog;
-class SpinBox;
-class EditorFileDialog;
-class MenuButton;
-class OptionButton;
-
-class CPUParticles2DEditorPlugin : public EditorPlugin {
- GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
-
- enum {
- MENU_LOAD_EMISSION_MASK,
- MENU_CLEAR_EMISSION_MASK,
- MENU_RESTART,
- MENU_CONVERT_TO_GPU_PARTICLES,
- };
-
- enum EmissionMode {
- EMISSION_MODE_SOLID,
- EMISSION_MODE_BORDER,
- EMISSION_MODE_BORDER_DIRECTED
- };
-
- CPUParticles2D *particles = nullptr;
-
- EditorFileDialog *file = nullptr;
-
- HBoxContainer *toolbar = nullptr;
- MenuButton *menu = nullptr;
-
- ConfirmationDialog *emission_mask = nullptr;
- OptionButton *emission_mask_mode = nullptr;
- CheckBox *emission_mask_centered = nullptr;
- CheckBox *emission_colors = nullptr;
-
- String source_emission_file;
-
- void _file_selected(const String &p_file);
- void _menu_callback(int p_idx);
- void _generate_emission_mask();
-
-protected:
- void _notification(int p_what);
-
-public:
- virtual String get_name() const override { return "CPUParticles2D"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- CPUParticles2DEditorPlugin();
- ~CPUParticles2DEditorPlugin();
-};
-
-#endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
deleted file mode 100644
index 77f5c75d56..0000000000
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ /dev/null
@@ -1,219 +0,0 @@
-/**************************************************************************/
-/* cpu_particles_3d_editor_plugin.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2024-present Redot Engine contributors */
-/* (see REDOT_AUTHORS.md) */
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "cpu_particles_3d_editor_plugin.h"
-
-#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
-#include "editor/editor_undo_redo_manager.h"
-#include "editor/gui/scene_tree_editor.h"
-#include "editor/plugins/node_3d_editor_plugin.h"
-#include "editor/scene_tree_dock.h"
-#include "scene/gui/menu_button.h"
-
-void CPUParticles3DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- hide();
- }
-}
-
-void CPUParticles3DEditor::_notification(int p_notification) {
- switch (p_notification) {
- case NOTIFICATION_ENTER_TREE: {
- options->set_icon(get_editor_theme_icon(SNAME("CPUParticles3D")));
- } break;
- }
-}
-
-void CPUParticles3DEditor::_menu_option(int p_option) {
- switch (p_option) {
- case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
- emission_tree_dialog->popup_scenetree_dialog();
- } break;
-
- case MENU_OPTION_RESTART: {
- node->restart();
- } break;
-
- case MENU_OPTION_CONVERT_TO_GPU_PARTICLES: {
- GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
- gpu_particles->convert_from_particles(node);
- gpu_particles->set_name(node->get_name());
- gpu_particles->set_transform(node->get_transform());
- gpu_particles->set_visible(node->is_visible());
- gpu_particles->set_process_mode(node->get_process_mode());
-
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
- SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
- ur->commit_action(false);
-
- } break;
- case MENU_OPTION_GENERATE_AABB: {
- // Add one second to the default generation lifetime, since the progress is updated every second.
- generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
-
- if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
- // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
- generate_aabb->popup_centered();
- } else {
- // Generate the visibility AABB immediately.
- _generate_aabb();
- }
- } break;
- }
-}
-
-void CPUParticles3DEditor::_generate_aabb() {
- double time = generate_seconds->get_value();
-
- double running = 0.0;
-
- EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
-
- bool was_emitting = node->is_emitting();
- if (!was_emitting) {
- node->set_emitting(true);
- OS::get_singleton()->delay_usec(1000);
- }
-
- AABB rect;
-
- while (running < time) {
- uint64_t ticks = OS::get_singleton()->get_ticks_usec();
- ep.step(TTR("Generating..."), int(running), true);
- OS::get_singleton()->delay_usec(1000);
-
- AABB capture = node->capture_aabb();
- if (rect == AABB()) {
- rect = capture;
- } else {
- rect.merge_with(capture);
- }
-
- running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
- }
-
- if (!was_emitting) {
- node->set_emitting(false);
- }
-
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Generate Visibility AABB"));
- ur->add_do_method(node, "set_visibility_aabb", rect);
- ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
- ur->commit_action();
-}
-
-void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
- base_node = p_particles;
- node = p_particles;
-}
-
-void CPUParticles3DEditor::_generate_emission_points() {
- /// hacer codigo aca
- Vector<Vector3> points;
- Vector<Vector3> normals;
-
- if (!_generate(points, normals)) {
- return;
- }
-
- if (normals.size() == 0) {
- node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
- node->set_emission_points(points);
- } else {
- node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
- node->set_emission_points(points);
- node->set_emission_normals(normals);
- }
-}
-
-CPUParticles3DEditor::CPUParticles3DEditor() {
- particles_editor_hb = memnew(HBoxContainer);
- Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
- options = memnew(MenuButton);
- options->set_switch_on_hover(true);
- particles_editor_hb->add_child(options);
- particles_editor_hb->hide();
-
- options->set_text(TTR("CPUParticles3D"));
- options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
- options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
- options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
- options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
- options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CPUParticles3DEditor::_menu_option));
-
- generate_aabb = memnew(ConfirmationDialog);
- generate_aabb->set_title(TTR("Generate Visibility AABB"));
- VBoxContainer *genvb = memnew(VBoxContainer);
- generate_aabb->add_child(genvb);
- generate_seconds = memnew(SpinBox);
- genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
- generate_seconds->set_min(0.1);
- generate_seconds->set_max(25);
- generate_seconds->set_value(2);
-
- add_child(generate_aabb);
-
- generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &CPUParticles3DEditor::_generate_aabb));
-}
-
-void CPUParticles3DEditorPlugin::edit(Object *p_object) {
- particles_editor->edit(Object::cast_to<CPUParticles3D>(p_object));
-}
-
-bool CPUParticles3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("CPUParticles3D");
-}
-
-void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- particles_editor->show();
- particles_editor->particles_editor_hb->show();
- } else {
- particles_editor->particles_editor_hb->hide();
- particles_editor->hide();
- particles_editor->edit(nullptr);
- }
-}
-
-CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
- particles_editor = memnew(CPUParticles3DEditor);
- EditorNode::get_singleton()->get_gui_base()->add_child(particles_editor);
-
- particles_editor->hide();
-}
-
-CPUParticles3DEditorPlugin::~CPUParticles3DEditorPlugin() {
-}
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h
deleted file mode 100644
index 42522ccbdc..0000000000
--- a/editor/plugins/cpu_particles_3d_editor_plugin.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/**************************************************************************/
-/* cpu_particles_3d_editor_plugin.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2024-present Redot Engine contributors */
-/* (see REDOT_AUTHORS.md) */
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef CPU_PARTICLES_3D_EDITOR_PLUGIN_H
-#define CPU_PARTICLES_3D_EDITOR_PLUGIN_H
-
-#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
-#include "scene/3d/cpu_particles_3d.h"
-
-class CPUParticles3DEditor : public GPUParticles3DEditorBase {
- GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
-
- enum Menu {
- MENU_OPTION_GENERATE_AABB,
- MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
- MENU_OPTION_CLEAR_EMISSION_VOLUME,
- MENU_OPTION_RESTART,
- MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
- };
-
- ConfirmationDialog *generate_aabb = nullptr;
- SpinBox *generate_seconds = nullptr;
- CPUParticles3D *node = nullptr;
-
- void _generate_aabb();
-
- void _menu_option(int);
-
- friend class CPUParticles3DEditorPlugin;
-
- virtual void _generate_emission_points() override;
-
-protected:
- void _notification(int p_notification);
- void _node_removed(Node *p_node);
-
-public:
- void edit(CPUParticles3D *p_particles);
- CPUParticles3DEditor();
-};
-
-class CPUParticles3DEditorPlugin : public EditorPlugin {
- GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
-
- CPUParticles3DEditor *particles_editor = nullptr;
-
-public:
- virtual String get_name() const override { return "CPUParticles3D"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- CPUParticles3DEditorPlugin();
- ~CPUParticles3DEditorPlugin();
-};
-
-#endif // CPU_PARTICLES_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
deleted file mode 100644
index 01762c99ba..0000000000
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ /dev/null
@@ -1,429 +0,0 @@
-/**************************************************************************/
-/* gpu_particles_2d_editor_plugin.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2024-present Redot Engine contributors */
-/* (see REDOT_AUTHORS.md) */
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "gpu_particles_2d_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "core/io/image_loader.h"
-#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
-#include "editor/editor_undo_redo_manager.h"
-#include "editor/gui/editor_file_dialog.h"
-#include "editor/scene_tree_dock.h"
-#include "scene/2d/cpu_particles_2d.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/separator.h"
-#include "scene/resources/image_texture.h"
-#include "scene/resources/particle_process_material.h"
-
-void GPUParticles2DEditorPlugin::edit(Object *p_object) {
- particles = Object::cast_to<GPUParticles2D>(p_object);
-}
-
-bool GPUParticles2DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("GPUParticles2D");
-}
-
-void GPUParticles2DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- toolbar->show();
- } else {
- toolbar->hide();
- }
-}
-
-void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
- source_emission_file = p_file;
- emission_mask->popup_centered();
-}
-
-void GPUParticles2DEditorPlugin::_selection_changed() {
- List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
-
- if (selected_particles.is_empty() && selected_nodes.is_empty()) {
- return;
- }
-
- for (GPUParticles2D *SP : selected_particles) {
- SP->set_show_visibility_rect(false);
- }
- selected_particles.clear();
-
- for (Node *P : selected_nodes) {
- GPUParticles2D *selected_particle = Object::cast_to<GPUParticles2D>(P);
- if (selected_particle != nullptr) {
- selected_particle->set_show_visibility_rect(true);
- selected_particles.push_back(selected_particle);
- }
- }
-}
-
-void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
- switch (p_idx) {
- case MENU_GENERATE_VISIBILITY_RECT: {
- // Add one second to the default generation lifetime, since the progress is updated every second.
- generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0));
-
- if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
- // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
- generate_visibility_rect->popup_centered();
- } else {
- // Generate the visibility rect immediately.
- _generate_visibility_rect();
- }
- } break;
- case MENU_LOAD_EMISSION_MASK: {
- file->popup_file_dialog();
-
- } break;
- case MENU_CLEAR_EMISSION_MASK: {
- emission_mask->popup_centered();
- } break;
- case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
- CPUParticles2D *cpu_particles = memnew(CPUParticles2D);
- cpu_particles->convert_from_particles(particles);
- cpu_particles->set_name(particles->get_name());
- cpu_particles->set_transform(particles->get_transform());
- cpu_particles->set_visible(particles->is_visible());
- cpu_particles->set_process_mode(particles->get_process_mode());
- cpu_particles->set_z_index(particles->get_z_index());
-
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to CPUParticles2D"), UndoRedo::MERGE_DISABLE, particles);
- SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
- ur->commit_action(false);
-
- } break;
- case MENU_RESTART: {
- particles->restart();
- }
- }
-}
-
-void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
- double time = generate_seconds->get_value();
-
- float running = 0.0;
-
- EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
-
- bool was_emitting = particles->is_emitting();
- if (!was_emitting) {
- particles->set_emitting(true);
- OS::get_singleton()->delay_usec(1000);
- }
-
- Rect2 rect;
- while (running < time) {
- uint64_t ticks = OS::get_singleton()->get_ticks_usec();
- ep.step(TTR("Generating..."), int(running), true);
- OS::get_singleton()->delay_usec(1000);
-
- Rect2 capture = particles->capture_rect();
- if (rect == Rect2()) {
- rect = capture;
- } else {
- rect = rect.merge(capture);
- }
-
- running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
- }
-
- if (!was_emitting) {
- particles->set_emitting(false);
- }
-
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Generate Visibility Rect"));
- undo_redo->add_do_method(particles, "set_visibility_rect", rect);
- undo_redo->add_undo_method(particles, "set_visibility_rect", particles->get_visibility_rect());
- undo_redo->commit_action();
-}
-
-void GPUParticles2DEditorPlugin::_generate_emission_mask() {
- Ref<ParticleProcessMaterial> pm = particles->get_process_material();
- if (!pm.is_valid()) {
- EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material"));
- return;
- }
-
- Ref<Image> img;
- img.instantiate();
- Error err = ImageLoader::load_image(source_emission_file, img);
- ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
-
- if (img->is_compressed()) {
- img->decompress();
- }
- img->convert(Image::FORMAT_RGBA8);
- ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
- Size2i s = img->get_size();
- ERR_FAIL_COND(s.width == 0 || s.height == 0);
-
- Vector<Point2> valid_positions;
- Vector<Point2> valid_normals;
- Vector<uint8_t> valid_colors;
-
- valid_positions.resize(s.width * s.height);
-
- EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
-
- if (emode == EMISSION_MODE_BORDER_DIRECTED) {
- valid_normals.resize(s.width * s.height);
- }
-
- bool capture_colors = emission_colors->is_pressed();
-
- if (capture_colors) {
- valid_colors.resize(s.width * s.height * 4);
- }
-
- int vpc = 0;
-
- {
- Vector<uint8_t> img_data = img->get_data();
- const uint8_t *r = img_data.ptr();
-
- for (int i = 0; i < s.width; i++) {
- for (int j = 0; j < s.height; j++) {
- uint8_t a = r[(j * s.width + i) * 4 + 3];
-
- if (a > 128) {
- if (emode == EMISSION_MODE_SOLID) {
- if (capture_colors) {
- valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
- valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
- valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
- valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
- }
- valid_positions.write[vpc++] = Point2(i, j);
-
- } else {
- bool on_border = false;
- for (int x = i - 1; x <= i + 1; x++) {
- for (int y = j - 1; y <= j + 1; y++) {
- if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
- on_border = true;
- break;
- }
- }
-
- if (on_border) {
- break;
- }
- }
-
- if (on_border) {
- valid_positions.write[vpc] = Point2(i, j);
-
- if (emode == EMISSION_MODE_BORDER_DIRECTED) {
- Vector2 normal;
- for (int x = i - 2; x <= i + 2; x++) {
- for (int y = j - 2; y <= j + 2; y++) {
- if (x == i && y == j) {
- continue;
- }
-
- if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
- normal += Vector2(x - i, y - j).normalized();
- }
- }
- }
-
- normal.normalize();
- valid_normals.write[vpc] = normal;
- }
-
- if (capture_colors) {
- valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
- valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
- valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
- valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
- }
-
- vpc++;
- }
- }
- }
- }
- }
- }
-
- valid_positions.resize(vpc);
- if (valid_normals.size()) {
- valid_normals.resize(vpc);
- }
-
- ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
-
- Vector<uint8_t> texdata;
-
- int w = 2048;
- int h = (vpc / 2048) + 1;
-
- texdata.resize(w * h * 2 * sizeof(float));
-
- {
- Vector2 offset;
- if (emission_mask_centered->is_pressed()) {
- offset = Vector2(-s.width * 0.5, -s.height * 0.5);
- }
-
- uint8_t *tw = texdata.ptrw();
- float *twf = reinterpret_cast<float *>(tw);
- for (int i = 0; i < vpc; i++) {
- twf[i * 2 + 0] = valid_positions[i].x + offset.x;
- twf[i * 2 + 1] = valid_positions[i].y + offset.y;
- }
- }
-
- img.instantiate();
- img->set_data(w, h, false, Image::FORMAT_RGF, texdata);
- pm->set_emission_point_texture(ImageTexture::create_from_image(img));
- pm->set_emission_point_count(vpc);
-
- if (capture_colors) {
- Vector<uint8_t> colordata;
- colordata.resize(w * h * 4); //use RG texture
-
- {
- uint8_t *tw = colordata.ptrw();
- for (int i = 0; i < vpc * 4; i++) {
- tw[i] = valid_colors[i];
- }
- }
-
- img.instantiate();
- img->set_data(w, h, false, Image::FORMAT_RGBA8, colordata);
- pm->set_emission_color_texture(ImageTexture::create_from_image(img));
- }
-
- if (valid_normals.size()) {
- pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
-
- Vector<uint8_t> normdata;
- normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
-
- {
- uint8_t *tw = normdata.ptrw();
- float *twf = reinterpret_cast<float *>(tw);
- for (int i = 0; i < vpc; i++) {
- twf[i * 2 + 0] = valid_normals[i].x;
- twf[i * 2 + 1] = valid_normals[i].y;
- }
- }
-
- img.instantiate();
- img->set_data(w, h, false, Image::FORMAT_RGF, normdata);
- pm->set_emission_normal_texture(ImageTexture::create_from_image(img));
-
- } else {
- pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
- }
-}
-
-void GPUParticles2DEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback));
- menu->set_icon(menu->get_editor_theme_icon(SNAME("GPUParticles2D")));
- file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected));
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed));
- } break;
- }
-}
-
-GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
- particles = nullptr;
-
- toolbar = memnew(HBoxContainer);
- add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
- toolbar->hide();
-
- menu = memnew(MenuButton);
- menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART);
- menu->get_popup()->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
- menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
- // menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
- menu->get_popup()->add_item(TTR("Convert to CPUParticles2D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
- menu->set_text(TTR("GPUParticles2D"));
- menu->set_switch_on_hover(true);
- toolbar->add_child(menu);
-
- file = memnew(EditorFileDialog);
- List<String> ext;
- ImageLoader::get_recognized_extensions(&ext);
- for (const String &E : ext) {
- file->add_filter("*." + E, E.to_upper());
- }
- file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- toolbar->add_child(file);
-
- generate_visibility_rect = memnew(ConfirmationDialog);
- generate_visibility_rect->set_title(TTR("Generate Visibility Rect"));
- VBoxContainer *genvb = memnew(VBoxContainer);
- generate_visibility_rect->add_child(genvb);
- generate_seconds = memnew(SpinBox);
- genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
- generate_seconds->set_min(0.1);
- generate_seconds->set_max(25);
- generate_seconds->set_value(2);
-
- toolbar->add_child(generate_visibility_rect);
-
- generate_visibility_rect->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect));
-
- emission_mask = memnew(ConfirmationDialog);
- emission_mask->set_title(TTR("Load Emission Mask"));
- VBoxContainer *emvb = memnew(VBoxContainer);
- emission_mask->add_child(emvb);
- emission_mask_mode = memnew(OptionButton);
- emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
- emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
- emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
- emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
- VBoxContainer *optionsvb = memnew(VBoxContainer);
- emvb->add_margin_child(TTR("Options"), optionsvb);
- emission_mask_centered = memnew(CheckBox);
- emission_mask_centered->set_text(TTR("Centered"));
- optionsvb->add_child(emission_mask_centered);
- emission_colors = memnew(CheckBox);
- emission_colors->set_text(TTR("Capture Colors from Pixel"));
- optionsvb->add_child(emission_colors);
-
- toolbar->add_child(emission_mask);
-
- emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_emission_mask));
-}
-
-GPUParticles2DEditorPlugin::~GPUParticles2DEditorPlugin() {
-}
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
deleted file mode 100644
index 83c86beafc..0000000000
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/**************************************************************************/
-/* gpu_particles_2d_editor_plugin.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2024-present Redot Engine contributors */
-/* (see REDOT_AUTHORS.md) */
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H
-#define GPU_PARTICLES_2D_EDITOR_PLUGIN_H
-
-#include "editor/plugins/editor_plugin.h"
-#include "scene/2d/gpu_particles_2d.h"
-#include "scene/2d/physics/collision_polygon_2d.h"
-#include "scene/gui/box_container.h"
-#include "scene/gui/spin_box.h"
-
-class CheckBox;
-class ConfirmationDialog;
-class EditorFileDialog;
-class MenuButton;
-class OptionButton;
-
-class GPUParticles2DEditorPlugin : public EditorPlugin {
- GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
-
- enum {
- MENU_GENERATE_VISIBILITY_RECT,
- MENU_LOAD_EMISSION_MASK,
- MENU_CLEAR_EMISSION_MASK,
- MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
- MENU_RESTART
- };
-
- enum EmissionMode {
- EMISSION_MODE_SOLID,
- EMISSION_MODE_BORDER,
- EMISSION_MODE_BORDER_DIRECTED
- };
-
- GPUParticles2D *particles = nullptr;
- List<GPUParticles2D *> selected_particles;
-
- EditorFileDialog *file = nullptr;
-
- HBoxContainer *toolbar = nullptr;
- MenuButton *menu = nullptr;
-
- ConfirmationDialog *generate_visibility_rect = nullptr;
- SpinBox *generate_seconds = nullptr;
-
- ConfirmationDialog *emission_mask = nullptr;
- OptionButton *emission_mask_mode = nullptr;
- CheckBox *emission_mask_centered = nullptr;
- CheckBox *emission_colors = nullptr;
-
- String source_emission_file;
-
- void _file_selected(const String &p_file);
- void _menu_callback(int p_idx);
- void _generate_visibility_rect();
- void _generate_emission_mask();
- void _selection_changed();
-
-protected:
- void _notification(int p_what);
-
-public:
- virtual String get_name() const override { return "GPUParticles2D"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- GPUParticles2DEditorPlugin();
- ~GPUParticles2DEditorPlugin();
-};
-
-#endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
deleted file mode 100644
index b19a391e62..0000000000
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ /dev/null
@@ -1,463 +0,0 @@
-/**************************************************************************/
-/* gpu_particles_3d_editor_plugin.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2024-present Redot Engine contributors */
-/* (see REDOT_AUTHORS.md) */
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "gpu_particles_3d_editor_plugin.h"
-
-#include "core/io/resource_loader.h"
-#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
-#include "editor/editor_undo_redo_manager.h"
-#include "editor/plugins/node_3d_editor_plugin.h"
-#include "editor/scene_tree_dock.h"
-#include "scene/3d/cpu_particles_3d.h"
-#include "scene/3d/mesh_instance_3d.h"
-#include "scene/gui/menu_button.h"
-#include "scene/resources/image_texture.h"
-#include "scene/resources/particle_process_material.h"
-
-bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
- bool use_normals = emission_fill->get_selected() == 1;
-
- if (emission_fill->get_selected() < 2) {
- float area_accum = 0;
- RBMap<float, int> triangle_area_map;
-
- for (int i = 0; i < geometry.size(); i++) {
- float area = geometry[i].get_area();
- if (area < CMP_EPSILON) {
- continue;
- }
- triangle_area_map[area_accum] = i;
- area_accum += area;
- }
-
- if (!triangle_area_map.size() || area_accum == 0) {
- EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area."));
- return false;
- }
-
- int emissor_count = emission_amount->get_value();
-
- for (int i = 0; i < emissor_count; i++) {
- float areapos = Math::random(0.0f, area_accum);
-
- RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
- ERR_FAIL_COND_V(!E, false);
- int index = E->value;
- ERR_FAIL_INDEX_V(index, geometry.size(), false);
-
- // ok FINALLY get face
- Face3 face = geometry[index];
- //now compute some position inside the face...
-
- Vector3 pos = face.get_random_point_inside();
-
- points.push_back(pos);
-
- if (use_normals) {
- Vector3 normal = face.get_plane().normal;
- normals.push_back(normal);
- }
- }
- } else {
- int gcount = geometry.size();
-
- if (gcount == 0) {
- EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces."));
- return false;
- }
-
- const Face3 *r = geometry.ptr();
-
- AABB aabb;
-
- for (int i = 0; i < gcount; i++) {
- for (int j = 0; j < 3; j++) {
- if (i == 0 && j == 0) {
- aabb.position = r[i].vertex[j];
- } else {
- aabb.expand_to(r[i].vertex[j]);
- }
- }
- }
-
- int emissor_count = emission_amount->get_value();
-
- for (int i = 0; i < emissor_count; i++) {
- int attempts = 5;
-
- for (int j = 0; j < attempts; j++) {
- Vector3 dir;
- dir[Math::rand() % 3] = 1.0;
- Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
-
- Vector3 ofsv = ofs + aabb.size * dir;
-
- //space it a little
- ofs -= dir;
- ofsv += dir;
-
- float max = -1e7, min = 1e7;
-
- for (int k = 0; k < gcount; k++) {
- const Face3 &f3 = r[k];
-
- Vector3 res;
- if (f3.intersects_segment(ofs, ofsv, &res)) {
- res -= ofs;
- float d = dir.dot(res);
-
- if (d < min) {
- min = d;
- }
- if (d > max) {
- max = d;
- }
- }
- }
-
- if (max < min) {
- continue; //lost attempt
- }
-
- float val = min + (max - min) * Math::randf();
-
- Vector3 point = ofs + dir * val;
-
- points.push_back(point);
- break;
- }
- }
- }
-
- return true;
-}
-
-void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
- Node *sel = get_node(p_path);
- if (!sel) {
- return;
- }
-
- if (!sel->is_class("Node3D")) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
- return;
- }
-
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(sel);
- if (!mi || mi->get_mesh().is_null()) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));
- return;
- }
-
- geometry = mi->get_mesh()->get_faces();
-
- if (geometry.size() == 0) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name()));
- return;
- }
-
- Transform3D geom_xform = base_node->get_global_transform().affine_inverse() * mi->get_global_transform();
-
- int gc = geometry.size();
- Face3 *w = geometry.ptrw();
-
- for (int i = 0; i < gc; i++) {
- for (int j = 0; j < 3; j++) {
- w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
- }
- }
-
- emission_dialog->popup_centered(Size2(300, 130));
-}
-
-GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
- emission_dialog = memnew(ConfirmationDialog);
- emission_dialog->set_title(TTR("Create Emitter"));
- add_child(emission_dialog);
- VBoxContainer *emd_vb = memnew(VBoxContainer);
- emission_dialog->add_child(emd_vb);
-
- emission_amount = memnew(SpinBox);
- emission_amount->set_min(1);
- emission_amount->set_max(100000);
- emission_amount->set_value(512);
- emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);
-
- emission_fill = memnew(OptionButton);
- emission_fill->add_item(TTR("Surface Points"));
- emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
- emission_fill->add_item(TTR("Volume"));
- emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
-
- emission_dialog->set_ok_button_text(TTR("Create"));
- emission_dialog->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
-
- emission_tree_dialog = memnew(SceneTreeDialog);
- Vector<StringName> valid_types;
- valid_types.push_back("MeshInstance3D");
- emission_tree_dialog->set_valid_types(valid_types);
- add_child(emission_tree_dialog);
- emission_tree_dialog->connect("selected", callable_mp(this, &GPUParticles3DEditorBase::_node_selected));
-}
-
-void GPUParticles3DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- hide();
- }
-}
-
-void GPUParticles3DEditor::_notification(int p_notification) {
- switch (p_notification) {
- case NOTIFICATION_ENTER_TREE: {
- options->set_icon(options->get_popup()->get_editor_theme_icon(SNAME("GPUParticles3D")));
- get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed));
- } break;
- }
-}
-
-void GPUParticles3DEditor::_menu_option(int p_option) {
- switch (p_option) {
- case MENU_OPTION_GENERATE_AABB: {
- // Add one second to the default generation lifetime, since the progress is updated every second.
- generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
-
- if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
- // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
- generate_aabb->popup_centered();
- } else {
- // Generate the visibility AABB immediately.
- _generate_aabb();
- }
- } break;
- case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
- Ref<ParticleProcessMaterial> mat = node->get_process_material();
- if (mat.is_null()) {
- EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticleProcessMaterial' is required."));
- return;
- }
-
- emission_tree_dialog->popup_scenetree_dialog();
-
- } break;
- case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
- CPUParticles3D *cpu_particles = memnew(CPUParticles3D);
- cpu_particles->convert_from_particles(node);
- cpu_particles->set_name(node->get_name());
- cpu_particles->set_transform(node->get_transform());
- cpu_particles->set_visible(node->is_visible());
- cpu_particles->set_process_mode(node->get_process_mode());
-
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to CPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
- SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
- ur->commit_action(false);
-
- } break;
- case MENU_OPTION_RESTART: {
- node->restart();
-
- } break;
- }
-}
-
-void GPUParticles3DEditor::_generate_aabb() {
- double time = generate_seconds->get_value();
-
- double running = 0.0;
-
- EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
-
- bool was_emitting = node->is_emitting();
- if (!was_emitting) {
- node->set_emitting(true);
- OS::get_singleton()->delay_usec(1000);
- }
-
- AABB rect;
-
- while (running < time) {
- uint64_t ticks = OS::get_singleton()->get_ticks_usec();
- ep.step(TTR("Generating..."), int(running), true);
- OS::get_singleton()->delay_usec(1000);
-
- AABB capture = node->capture_aabb();
- if (rect == AABB()) {
- rect = capture;
- } else {
- rect.merge_with(capture);
- }
-
- running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
- }
-
- if (!was_emitting) {
- node->set_emitting(false);
- }
-
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Generate Visibility AABB"));
- ur->add_do_method(node, "set_visibility_aabb", rect);
- ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
- ur->commit_action();
-}
-
-void GPUParticles3DEditor::edit(GPUParticles3D *p_particles) {
- base_node = p_particles;
- node = p_particles;
-}
-
-void GPUParticles3DEditor::_generate_emission_points() {
- /// hacer codigo aca
- Vector<Vector3> points;
- Vector<Vector3> normals;
-
- if (!_generate(points, normals)) {
- return;
- }
-
- int point_count = points.size();
-
- int w = 2048;
- int h = (point_count / 2048) + 1;
-
- Vector<uint8_t> point_img;
- point_img.resize(w * h * 3 * sizeof(float));
-
- {
- uint8_t *iw = point_img.ptrw();
- memset(iw, 0, w * h * 3 * sizeof(float));
- const Vector3 *r = points.ptr();
- float *wf = reinterpret_cast<float *>(iw);
- for (int i = 0; i < point_count; i++) {
- wf[i * 3 + 0] = r[i].x;
- wf[i * 3 + 1] = r[i].y;
- wf[i * 3 + 2] = r[i].z;
- }
- }
-
- Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));
- Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
-
- Ref<ParticleProcessMaterial> mat = node->get_process_material();
- ERR_FAIL_COND(mat.is_null());
-
- if (normals.size() > 0) {
- mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
- mat->set_emission_point_count(point_count);
- mat->set_emission_point_texture(tex);
-
- Vector<uint8_t> point_img2;
- point_img2.resize(w * h * 3 * sizeof(float));
-
- {
- uint8_t *iw = point_img2.ptrw();
- memset(iw, 0, w * h * 3 * sizeof(float));
- const Vector3 *r = normals.ptr();
- float *wf = reinterpret_cast<float *>(iw);
- for (int i = 0; i < point_count; i++) {
- wf[i * 3 + 0] = r[i].x;
- wf[i * 3 + 1] = r[i].y;
- wf[i * 3 + 2] = r[i].z;
- }
- }
-
- Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
- mat->set_emission_normal_texture(ImageTexture::create_from_image(image2));
- } else {
- mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
- mat->set_emission_point_count(point_count);
- mat->set_emission_point_texture(tex);
- }
-}
-
-GPUParticles3DEditor::GPUParticles3DEditor() {
- node = nullptr;
- particles_editor_hb = memnew(HBoxContainer);
- Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
- options = memnew(MenuButton);
- options->set_switch_on_hover(true);
- particles_editor_hb->add_child(options);
- particles_editor_hb->hide();
-
- options->set_text(TTR("GPUParticles3D"));
- options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
- options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
- options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
- options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
-
- options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GPUParticles3DEditor::_menu_option));
-
- generate_aabb = memnew(ConfirmationDialog);
- generate_aabb->set_title(TTR("Generate Visibility AABB"));
- VBoxContainer *genvb = memnew(VBoxContainer);
- generate_aabb->add_child(genvb);
- generate_seconds = memnew(SpinBox);
- genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
- generate_seconds->set_min(0.1);
- generate_seconds->set_max(25);
- generate_seconds->set_value(2);
-
- add_child(generate_aabb);
-
- generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles3DEditor::_generate_aabb));
-}
-
-void GPUParticles3DEditorPlugin::edit(Object *p_object) {
- particles_editor->edit(Object::cast_to<GPUParticles3D>(p_object));
-}
-
-bool GPUParticles3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("GPUParticles3D");
-}
-
-void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- particles_editor->show();
- particles_editor->particles_editor_hb->show();
- } else {
- particles_editor->particles_editor_hb->hide();
- particles_editor->hide();
- particles_editor->edit(nullptr);
- }
-}
-
-GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() {
- particles_editor = memnew(GPUParticles3DEditor);
- EditorNode::get_singleton()->get_gui_base()->add_child(particles_editor);
-
- particles_editor->hide();
-}
-
-GPUParticles3DEditorPlugin::~GPUParticles3DEditorPlugin() {
-}
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
deleted file mode 100644
index 5837eef1e2..0000000000
--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
+++ /dev/null
@@ -1,120 +0,0 @@
-/**************************************************************************/
-/* gpu_particles_3d_editor_plugin.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2024-present Redot Engine contributors */
-/* (see REDOT_AUTHORS.md) */
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef GPU_PARTICLES_3D_EDITOR_PLUGIN_H
-#define GPU_PARTICLES_3D_EDITOR_PLUGIN_H
-
-#include "editor/plugins/editor_plugin.h"
-#include "scene/3d/gpu_particles_3d.h"
-#include "scene/gui/spin_box.h"
-
-class ConfirmationDialog;
-class HBoxContainer;
-class MenuButton;
-class OptionButton;
-class SceneTreeDialog;
-
-class GPUParticles3DEditorBase : public Control {
- GDCLASS(GPUParticles3DEditorBase, Control);
-
-protected:
- Node3D *base_node = nullptr;
- Panel *panel = nullptr;
- MenuButton *options = nullptr;
- HBoxContainer *particles_editor_hb = nullptr;
-
- SceneTreeDialog *emission_tree_dialog = nullptr;
-
- ConfirmationDialog *emission_dialog = nullptr;
- SpinBox *emission_amount = nullptr;
- OptionButton *emission_fill = nullptr;
-
- Vector<Face3> geometry;
-
- bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
- virtual void _generate_emission_points() {}
- void _node_selected(const NodePath &p_path);
-
-public:
- GPUParticles3DEditorBase();
-};
-
-class GPUParticles3DEditor : public GPUParticles3DEditorBase {
- GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
-
- ConfirmationDialog *generate_aabb = nullptr;
- SpinBox *generate_seconds = nullptr;
- GPUParticles3D *node = nullptr;
-
- enum Menu {
- MENU_OPTION_GENERATE_AABB,
- MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
- MENU_OPTION_CLEAR_EMISSION_VOLUME,
- MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
- MENU_OPTION_RESTART,
-
- };
-
- void _generate_aabb();
-
- void _menu_option(int);
-
- friend class GPUParticles3DEditorPlugin;
-
- virtual void _generate_emission_points() override;
-
-protected:
- void _notification(int p_notification);
- void _node_removed(Node *p_node);
-
-public:
- void edit(GPUParticles3D *p_particles);
- GPUParticles3DEditor();
-};
-
-class GPUParticles3DEditorPlugin : public EditorPlugin {
- GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
-
- GPUParticles3DEditor *particles_editor = nullptr;
-
-public:
- virtual String get_name() const override { return "GPUParticles3D"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- GPUParticles3DEditorPlugin();
- ~GPUParticles3DEditorPlugin();
-};
-
-#endif // GPU_PARTICLES_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ed6c407f49..3abc3a8610 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -675,6 +675,7 @@ void Node3DEditorViewport::cancel_transform() {
sp->set_global_transform(se->original);
}
+ collision_reposition = false;
finish_transform();
set_message(TTR("Transform Aborted."), 3);
}
@@ -1804,7 +1805,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (b->is_pressed()) {
clicked_wants_append = b->is_shift_pressed();
- if (_edit.mode != TRANSFORM_NONE && _edit.instant) {
+ if (_edit.mode != TRANSFORM_NONE && (_edit.instant || collision_reposition)) {
commit_transform();
break; // just commit the edit, stop processing the event so we don't deselect the object
}
@@ -2400,10 +2401,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
cancel_transform();
}
if (!is_freelook_active() && !k->is_echo()) {
- if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event) && _edit.mode != TRANSFORM_TRANSLATE) {
+ if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event) && (_edit.mode != TRANSFORM_TRANSLATE || collision_reposition)) {
if (_edit.mode == TRANSFORM_NONE) {
begin_transform(TRANSFORM_TRANSLATE, true);
- } else if (_edit.instant) {
+ } else if (_edit.instant || collision_reposition) {
commit_transform();
begin_transform(TRANSFORM_TRANSLATE, true);
}
@@ -2411,7 +2412,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event) && _edit.mode != TRANSFORM_ROTATE) {
if (_edit.mode == TRANSFORM_NONE) {
begin_transform(TRANSFORM_ROTATE, true);
- } else if (_edit.instant) {
+ } else if (_edit.instant || collision_reposition) {
commit_transform();
begin_transform(TRANSFORM_ROTATE, true);
}
@@ -2419,11 +2420,23 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event) && _edit.mode != TRANSFORM_SCALE) {
if (_edit.mode == TRANSFORM_NONE) {
begin_transform(TRANSFORM_SCALE, true);
- } else if (_edit.instant) {
+ } else if (_edit.instant || collision_reposition) {
commit_transform();
begin_transform(TRANSFORM_SCALE, true);
}
}
+ if (ED_IS_SHORTCUT("spatial_editor/collision_reposition", p_event) && editor_selection->get_selected_node_list().size() == 1 && !collision_reposition) {
+ if (_edit.mode == TRANSFORM_NONE || _edit.instant) {
+ if (_edit.mode == TRANSFORM_NONE) {
+ _compute_edit(_edit.mouse_pos);
+ } else {
+ commit_transform();
+ _compute_edit(_edit.mouse_pos);
+ }
+ _edit.mode = TRANSFORM_TRANSLATE;
+ collision_reposition = true;
+ }
+ }
}
// Freelook doesn't work in orthogonal mode.
@@ -3074,11 +3087,24 @@ void Node3DEditorViewport::_notification(int p_what) {
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
+ if (collision_reposition) {
+ List<Node *> &selection = editor_selection->get_selected_node_list();
+
+ if (selection.size() == 1) {
+ Node3D *first_selected_node = Object::cast_to<Node3D>(selection.front()->get());
+ double snap = EDITOR_GET("interface/inspector/default_float_step");
+ int snap_step_decimals = Math::range_step_decimals(snap);
+ set_message(TTR("Translating:") + " (" + String::num(first_selected_node->get_global_position().x, snap_step_decimals) + ", " +
+ String::num(first_selected_node->get_global_position().y, snap_step_decimals) + ", " + String::num(first_selected_node->get_global_position().z, snap_step_decimals) + ")");
+ first_selected_node->set_global_position(spatial_editor->snap_point(_get_instance_position(_edit.mouse_pos, first_selected_node)));
+ }
+ }
+
if (!update_preview_node) {
return;
}
if (preview_node->is_inside_tree()) {
- preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos));
+ preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos, preview_node));
double snap = EDITOR_GET("interface/inspector/default_float_step");
int snap_step_decimals = Math::range_step_decimals(snap);
set_message(TTR("Instantiating:") + " (" + String::num(preview_node_pos.x, snap_step_decimals) + ", " +
@@ -3968,7 +3994,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
return;
}
- bool show_gizmo = spatial_editor->is_gizmo_visible() && !_edit.instant && transform_gizmo_visible;
+ bool show_gizmo = spatial_editor->is_gizmo_visible() && !_edit.instant && transform_gizmo_visible && !collision_reposition;
for (int i = 0; i < 3; i++) {
Transform3D axis_angle;
if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) {
@@ -3999,7 +4025,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
xform.orthonormalize();
xform.basis.scale(scale);
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
- RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && !_edit.instant && transform_gizmo_visible && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
+ RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && !_edit.instant && transform_gizmo_visible && !collision_reposition && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
}
void Node3DEditorViewport::set_state(const Dictionary &p_state) {
@@ -4243,7 +4269,19 @@ void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node,
accept = p_accept;
}
-Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const {
+void _insert_rid_recursive(Node *node, HashSet<RID> &rids) {
+ CollisionObject3D *co = Object::cast_to<CollisionObject3D>(node);
+ if (co) {
+ rids.insert(co->get_rid());
+ }
+
+ for (int i = 0; i < node->get_child_count(); i++) {
+ Node *child = node->get_child(i);
+ _insert_rid_recursive(child, rids);
+ }
+}
+
+Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos, Node3D *p_node) const {
const float MAX_DISTANCE = 50.0;
const float FALLBACK_DISTANCE = 5.0;
@@ -4252,13 +4290,28 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
+ HashSet<RID> rids;
+
+ if (!preview_node->is_inside_tree()) {
+ List<Node *> &selection = editor_selection->get_selected_node_list();
+
+ Node3D *first_selected_node = Object::cast_to<Node3D>(selection.front()->get());
+
+ Array children = first_selected_node->get_children();
+
+ if (first_selected_node) {
+ _insert_rid_recursive(first_selected_node, rids);
+ }
+ }
+
PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.exclude = rids;
ray_params.from = world_pos;
ray_params.to = world_pos + world_ray * camera->get_far();
PhysicsDirectSpaceState3D::RayResult result;
- if (ss->intersect_ray(ray_params, result) && preview_node->get_child_count() > 0) {
- // Calculate an offset for the `preview_node` such that the its bounding box is on top of and touching the contact surface's plane.
+ if (ss->intersect_ray(ray_params, result) && (preview_node->get_child_count() > 0 || !preview_node->is_inside_tree())) {
+ // Calculate an offset for the `p_node` such that the its bounding box is on top of and touching the contact surface's plane.
// Use the Gram-Schmidt process to get an orthonormal Basis aligned with the surface normal.
const Vector3 bb_basis_x = result.normal;
@@ -4273,10 +4326,10 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
const Basis bb_basis = Basis(bb_basis_x, bb_basis_y, bb_basis_z);
// This normal-aligned Basis allows us to create an AABB that can fit on the surface plane as snugly as possible.
- const Transform3D bb_transform = Transform3D(bb_basis, preview_node->get_transform().origin);
- const AABB preview_node_bb = _calculate_spatial_bounds(preview_node, true, &bb_transform);
- // The x-axis's alignment with the surface normal also makes it trivial to get the distance from `preview_node`'s origin at (0, 0, 0) to the correct AABB face.
- const float offset_distance = -preview_node_bb.position.x;
+ const Transform3D bb_transform = Transform3D(bb_basis, p_node->get_transform().origin);
+ const AABB p_node_bb = _calculate_spatial_bounds(p_node, true, &bb_transform);
+ // The x-axis's alignment with the surface normal also makes it trivial to get the distance from `p_node`'s origin at (0, 0, 0) to the correct AABB face.
+ const float offset_distance = -p_node_bb.position.x;
// `result_offset` is in global space.
const Vector3 result_offset = result.position + result.normal * offset_distance;
@@ -4914,6 +4967,7 @@ void Node3DEditorViewport::commit_transform() {
}
undo_redo->commit_action();
+ collision_reposition = false;
finish_transform();
set_message("");
}
@@ -5511,6 +5565,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
ED_SHORTCUT("spatial_editor/instant_translate", TTR("Begin Translate Transformation"));
ED_SHORTCUT("spatial_editor/instant_rotate", TTR("Begin Rotate Transformation"));
ED_SHORTCUT("spatial_editor/instant_scale", TTR("Begin Scale Transformation"));
+ ED_SHORTCUT("spatial_editor/collision_reposition", TTR("Reposition Using Collisions"), KeyModifierMask::SHIFT | Key::G);
preview_camera = memnew(CheckBox);
preview_camera->set_text(TTR("Preview"));
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 57c743a1db..a46f054878 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -247,6 +247,7 @@ private:
bool auto_orthogonal;
bool lock_rotation;
bool transform_gizmo_visible = true;
+ bool collision_reposition = false;
real_t gizmo_scale;
bool freelook_active;
@@ -340,7 +341,6 @@ private:
TRANSFORM_ROTATE,
TRANSFORM_TRANSLATE,
TRANSFORM_SCALE
-
};
enum TransformPlane {
TRANSFORM_VIEW,
@@ -473,7 +473,7 @@ private:
void _list_select(Ref<InputEventMouseButton> b);
Point2 _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
- Vector3 _get_instance_position(const Point2 &p_pos) const;
+ Vector3 _get_instance_position(const Point2 &p_pos, Node3D *p_node) const;
static AABB _calculate_spatial_bounds(const Node3D *p_parent, bool p_omit_top_level = false, const Transform3D *p_bounds_orientation = nullptr);
Node *_sanitize_preview_node(Node *p_node) const;
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
new file mode 100644
index 0000000000..fa75cb476b
--- /dev/null
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -0,0 +1,970 @@
+/**************************************************************************/
+/* particles_editor_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md) */
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "particles_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "core/io/image_loader.h"
+#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
+#include "editor/gui/editor_file_dialog.h"
+#include "editor/scene_tree_dock.h"
+#include "scene/2d/cpu_particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
+#include "scene/3d/cpu_particles_3d.h"
+#include "scene/3d/gpu_particles_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/spin_box.h"
+#include "scene/resources/image_texture.h"
+#include "scene/resources/particle_process_material.h"
+
+void ParticlesEditorPlugin::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (handled_type.ends_with("2D")) {
+ add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
+ } else if (handled_type.ends_with("3D")) {
+ add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, toolbar);
+ } else {
+ DEV_ASSERT(false);
+ }
+
+ menu->set_icon(menu->get_editor_theme_icon(handled_type));
+ menu->set_text(handled_type);
+
+ PopupMenu *popup = menu->get_popup();
+ popup->add_shortcut(ED_SHORTCUT("particles/restart_emission", TTR("Restart Emission"), KeyModifierMask::CTRL | Key::R), MENU_RESTART);
+ _add_menu_options(popup);
+ popup->add_item(conversion_option_name, MENU_OPTION_CONVERT);
+ } break;
+ }
+}
+
+bool ParticlesEditorPlugin::need_show_lifetime_dialog(SpinBox *p_seconds) {
+ // Add one second to the default generation lifetime, since the progress is updated every second.
+ p_seconds->set_value(MAX(1.0, trunc(edited_node->get("lifetime").operator double()) + 1.0));
+
+ if (p_seconds->get_value() >= 11.0 + CMP_EPSILON) {
+ // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
+ return true;
+ } else {
+ // Generate the visibility rect/AABB immediately.
+ return false;
+ }
+}
+
+void ParticlesEditorPlugin::_menu_callback(int p_idx) {
+ switch (p_idx) {
+ case MENU_OPTION_CONVERT: {
+ Node *converted_node = _convert_particles();
+
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+ ur->create_action(conversion_option_name, UndoRedo::MERGE_DISABLE, edited_node);
+ SceneTreeDock::get_singleton()->replace_node(edited_node, converted_node);
+ ur->commit_action(false);
+ } break;
+
+ case MENU_RESTART: {
+ edited_node->call("restart");
+ }
+ }
+}
+
+void ParticlesEditorPlugin::edit(Object *p_object) {
+ edited_node = Object::cast_to<Node>(p_object);
+}
+
+bool ParticlesEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class(handled_type);
+}
+
+void ParticlesEditorPlugin::make_visible(bool p_visible) {
+ toolbar->set_visible(p_visible);
+}
+
+ParticlesEditorPlugin::ParticlesEditorPlugin() {
+ toolbar = memnew(HBoxContainer);
+ toolbar->hide();
+
+ menu = memnew(MenuButton);
+ menu->set_switch_on_hover(true);
+ toolbar->add_child(menu);
+ menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ParticlesEditorPlugin::_menu_callback));
+}
+
+// 2D /////////////////////////////////////////////
+
+void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
+ if (p_idx == MENU_GENERATE_VISIBILITY_RECT) {
+ if (need_show_lifetime_dialog(generate_seconds)) {
+ generate_visibility_rect->popup_centered();
+ } else {
+ _generate_visibility_rect();
+ }
+ } else {
+ Particles2DEditorPlugin::_menu_callback(p_idx);
+ }
+}
+
+void GPUParticles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) {
+ Particles2DEditorPlugin::_add_menu_options(p_menu);
+ p_menu->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
+}
+
+void Particles2DEditorPlugin::_file_selected(const String &p_file) {
+ source_emission_file = p_file;
+ emission_mask->popup_centered();
+}
+
+void Particles2DEditorPlugin::_get_base_emission_mask(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size) {
+ Ref<Image> img;
+ img.instantiate();
+ Error err = ImageLoader::load_image(source_emission_file, img);
+ ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
+
+ if (img->is_compressed()) {
+ img->decompress();
+ }
+ img->convert(Image::FORMAT_RGBA8);
+ ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
+ Size2i s = img->get_size();
+ ERR_FAIL_COND(s.width == 0 || s.height == 0);
+
+ r_image_size = s;
+
+ r_valid_positions.resize(s.width * s.height);
+
+ EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
+
+ if (emode == EMISSION_MODE_BORDER_DIRECTED) {
+ r_valid_normals.resize(s.width * s.height);
+ }
+
+ bool capture_colors = emission_colors->is_pressed();
+
+ if (capture_colors) {
+ r_valid_colors.resize(s.width * s.height * 4);
+ }
+
+ int vpc = 0;
+
+ {
+ Vector<uint8_t> img_data = img->get_data();
+ const uint8_t *r = img_data.ptr();
+
+ for (int i = 0; i < s.width; i++) {
+ for (int j = 0; j < s.height; j++) {
+ uint8_t a = r[(j * s.width + i) * 4 + 3];
+
+ if (a > 128) {
+ if (emode == EMISSION_MODE_SOLID) {
+ if (capture_colors) {
+ r_valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
+ r_valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
+ r_valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
+ r_valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
+ }
+ r_valid_positions.write[vpc++] = Point2(i, j);
+
+ } else {
+ bool on_border = false;
+ for (int x = i - 1; x <= i + 1; x++) {
+ for (int y = j - 1; y <= j + 1; y++) {
+ if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
+ on_border = true;
+ break;
+ }
+ }
+
+ if (on_border) {
+ break;
+ }
+ }
+
+ if (on_border) {
+ r_valid_positions.write[vpc] = Point2(i, j);
+
+ if (emode == EMISSION_MODE_BORDER_DIRECTED) {
+ Vector2 normal;
+ for (int x = i - 2; x <= i + 2; x++) {
+ for (int y = j - 2; y <= j + 2; y++) {
+ if (x == i && y == j) {
+ continue;
+ }
+
+ if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
+ normal += Vector2(x - i, y - j).normalized();
+ }
+ }
+ }
+
+ normal.normalize();
+ r_valid_normals.write[vpc] = normal;
+ }
+
+ if (capture_colors) {
+ r_valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
+ r_valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
+ r_valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
+ r_valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
+ }
+
+ vpc++;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ r_valid_positions.resize(vpc);
+ if (!r_valid_normals.is_empty()) {
+ r_valid_normals.resize(vpc);
+ }
+}
+
+Particles2DEditorPlugin::Particles2DEditorPlugin() {
+ file = memnew(EditorFileDialog);
+
+ List<String> ext;
+ ImageLoader::get_recognized_extensions(&ext);
+ for (const String &E : ext) {
+ file->add_filter("*." + E, E.to_upper());
+ }
+
+ file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ EditorNode::get_singleton()->get_gui_base()->add_child(file);
+ file->connect("file_selected", callable_mp(this, &Particles2DEditorPlugin::_file_selected));
+
+ emission_mask = memnew(ConfirmationDialog);
+ emission_mask->set_title(TTR("Load Emission Mask"));
+
+ VBoxContainer *emvb = memnew(VBoxContainer);
+ emission_mask->add_child(emvb);
+
+ emission_mask_mode = memnew(OptionButton);
+ emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
+ emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
+ emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
+ emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
+
+ VBoxContainer *optionsvb = memnew(VBoxContainer);
+ emvb->add_margin_child(TTR("Options"), optionsvb);
+
+ emission_mask_centered = memnew(CheckBox(TTR("Centered")));
+ optionsvb->add_child(emission_mask_centered);
+ emission_colors = memnew(CheckBox(TTR("Capture Colors from Pixel")));
+ optionsvb->add_child(emission_colors);
+
+ EditorNode::get_singleton()->get_gui_base()->add_child(emission_mask);
+
+ emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &Particles2DEditorPlugin::_generate_emission_mask));
+}
+
+void GPUParticles2DEditorPlugin::_selection_changed() {
+ List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
+ if (selected_particles.is_empty() && selected_nodes.is_empty()) {
+ return;
+ }
+
+ for (GPUParticles2D *particles : selected_particles) {
+ particles->set_show_visibility_rect(false);
+ }
+ selected_particles.clear();
+
+ for (Node *node : selected_nodes) {
+ GPUParticles2D *selected_particle = Object::cast_to<GPUParticles2D>(node);
+ if (selected_particle) {
+ selected_particle->set_show_visibility_rect(true);
+ selected_particles.push_back(selected_particle);
+ }
+ }
+}
+
+void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
+ GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
+
+ double time = generate_seconds->get_value();
+
+ float running = 0.0;
+
+ EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
+
+ bool was_emitting = particles->is_emitting();
+ if (!was_emitting) {
+ particles->set_emitting(true);
+ OS::get_singleton()->delay_usec(1000);
+ }
+
+ Rect2 rect;
+ while (running < time) {
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+ ep.step(TTR("Generating..."), int(running), true);
+ OS::get_singleton()->delay_usec(1000);
+
+ Rect2 capture = particles->capture_rect();
+ if (rect == Rect2()) {
+ rect = capture;
+ } else {
+ rect = rect.merge(capture);
+ }
+
+ running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
+ }
+
+ if (!was_emitting) {
+ particles->set_emitting(false);
+ }
+
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ undo_redo->create_action(TTR("Generate Visibility Rect"));
+ undo_redo->add_do_method(particles, "set_visibility_rect", rect);
+ undo_redo->add_undo_method(particles, "set_visibility_rect", particles->get_visibility_rect());
+ undo_redo->commit_action();
+}
+
+void GPUParticles2DEditorPlugin::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed));
+ } break;
+ }
+}
+
+void Particles2DEditorPlugin::_menu_callback(int p_idx) {
+ if (p_idx == MENU_LOAD_EMISSION_MASK) {
+ file->popup_file_dialog();
+ } else {
+ ParticlesEditorPlugin::_menu_callback(p_idx);
+ }
+}
+
+void Particles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) {
+ p_menu->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
+}
+
+Node *GPUParticles2DEditorPlugin::_convert_particles() {
+ GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
+
+ CPUParticles2D *cpu_particles = memnew(CPUParticles2D);
+ cpu_particles->convert_from_particles(particles);
+ cpu_particles->set_name(particles->get_name());
+ cpu_particles->set_transform(particles->get_transform());
+ cpu_particles->set_visible(particles->is_visible());
+ cpu_particles->set_process_mode(particles->get_process_mode());
+ cpu_particles->set_z_index(particles->get_z_index());
+ return cpu_particles;
+}
+
+void GPUParticles2DEditorPlugin::_generate_emission_mask() {
+ GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
+ Ref<ParticleProcessMaterial> pm = particles->get_process_material();
+ if (pm.is_null()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material"));
+ return;
+ }
+
+ PackedVector2Array valid_positions;
+ PackedVector2Array valid_normals;
+ PackedByteArray valid_colors;
+ Vector2i image_size;
+ _get_base_emission_mask(valid_positions, valid_normals, valid_colors, image_size);
+
+ ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
+
+ Vector<uint8_t> texdata;
+
+ int vpc = valid_positions.size();
+ int w = 2048;
+ int h = (vpc / 2048) + 1;
+
+ texdata.resize(w * h * 2 * sizeof(float));
+
+ {
+ Vector2 offset;
+ if (emission_mask_centered->is_pressed()) {
+ offset = Vector2(-image_size.width * 0.5, -image_size.height * 0.5);
+ }
+
+ uint8_t *tw = texdata.ptrw();
+ float *twf = reinterpret_cast<float *>(tw);
+ for (int i = 0; i < vpc; i++) {
+ twf[i * 2 + 0] = valid_positions[i].x + offset.x;
+ twf[i * 2 + 1] = valid_positions[i].y + offset.y;
+ }
+ }
+
+ Ref<Image> img;
+ img.instantiate();
+ img->set_data(w, h, false, Image::FORMAT_RGF, texdata);
+ pm->set_emission_point_texture(ImageTexture::create_from_image(img));
+ pm->set_emission_point_count(vpc);
+
+ if (emission_colors->is_pressed()) {
+ Vector<uint8_t> colordata;
+ colordata.resize(w * h * 4); //use RG texture
+
+ {
+ uint8_t *tw = colordata.ptrw();
+ for (int i = 0; i < vpc * 4; i++) {
+ tw[i] = valid_colors[i];
+ }
+ }
+
+ img.instantiate();
+ img->set_data(w, h, false, Image::FORMAT_RGBA8, colordata);
+ pm->set_emission_color_texture(ImageTexture::create_from_image(img));
+ }
+
+ if (valid_normals.size()) {
+ pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
+
+ Vector<uint8_t> normdata;
+ normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
+
+ {
+ uint8_t *tw = normdata.ptrw();
+ float *twf = reinterpret_cast<float *>(tw);
+ for (int i = 0; i < vpc; i++) {
+ twf[i * 2 + 0] = valid_normals[i].x;
+ twf[i * 2 + 1] = valid_normals[i].y;
+ }
+ }
+
+ img.instantiate();
+ img->set_data(w, h, false, Image::FORMAT_RGF, normdata);
+ pm->set_emission_normal_texture(ImageTexture::create_from_image(img));
+
+ } else {
+ pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
+ }
+}
+
+GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
+ handled_type = "GPUParticles2D"; // TTR("GPUParticles2D")
+ conversion_option_name = TTR("Convert to CPUParticles2D");
+
+ generate_visibility_rect = memnew(ConfirmationDialog);
+ generate_visibility_rect->set_title(TTR("Generate Visibility Rect"));
+
+ VBoxContainer *genvb = memnew(VBoxContainer);
+ generate_visibility_rect->add_child(genvb);
+
+ generate_seconds = memnew(SpinBox);
+ generate_seconds->set_min(0.1);
+ generate_seconds->set_max(25);
+ generate_seconds->set_value(2);
+ genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
+
+ EditorNode::get_singleton()->get_gui_base()->add_child(generate_visibility_rect);
+
+ generate_visibility_rect->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect));
+}
+
+Node *CPUParticles2DEditorPlugin::_convert_particles() {
+ CPUParticles2D *particles = Object::cast_to<CPUParticles2D>(edited_node);
+
+ GPUParticles2D *gpu_particles = memnew(GPUParticles2D);
+ gpu_particles->convert_from_particles(particles);
+ gpu_particles->set_name(particles->get_name());
+ gpu_particles->set_transform(particles->get_transform());
+ gpu_particles->set_visible(particles->is_visible());
+ gpu_particles->set_process_mode(particles->get_process_mode());
+ return gpu_particles;
+}
+
+void CPUParticles2DEditorPlugin::_generate_emission_mask() {
+ CPUParticles2D *particles = Object::cast_to<CPUParticles2D>(edited_node);
+
+ PackedVector2Array valid_positions;
+ PackedVector2Array valid_normals;
+ PackedByteArray valid_colors;
+ Vector2i image_size;
+ _get_base_emission_mask(valid_positions, valid_normals, valid_colors, image_size);
+
+ ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
+
+ int vpc = valid_positions.size();
+ if (emission_colors->is_pressed()) {
+ PackedColorArray pca;
+ pca.resize(vpc);
+ Color *pcaw = pca.ptrw();
+ for (int i = 0; i < vpc; i += 1) {
+ Color color;
+ color.r = valid_colors[i * 4 + 0] / 255.0f;
+ color.g = valid_colors[i * 4 + 1] / 255.0f;
+ color.b = valid_colors[i * 4 + 2] / 255.0f;
+ color.a = valid_colors[i * 4 + 3] / 255.0f;
+ pcaw[i] = color;
+ }
+ particles->set_emission_colors(pca);
+ }
+
+ if (valid_normals.size()) {
+ particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
+ PackedVector2Array norms;
+ norms.resize(valid_normals.size());
+ Vector2 *normsw = norms.ptrw();
+ for (int i = 0; i < valid_normals.size(); i += 1) {
+ normsw[i] = valid_normals[i];
+ }
+ particles->set_emission_normals(norms);
+ } else {
+ particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS);
+ }
+
+ {
+ Vector2 offset;
+ if (emission_mask_centered->is_pressed()) {
+ offset = Vector2(-image_size.width * 0.5, -image_size.height * 0.5);
+ }
+
+ PackedVector2Array points;
+ points.resize(valid_positions.size());
+ Vector2 *pointsw = points.ptrw();
+ for (int i = 0; i < valid_positions.size(); i += 1) {
+ pointsw[i] = valid_positions[i] + offset;
+ }
+ particles->set_emission_points(points);
+ }
+}
+
+CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
+ handled_type = "CPUParticles2D"; // TTR("CPUParticles2D")
+ conversion_option_name = TTR("Convert to GPUParticles2D");
+}
+
+// 3D /////////////////////////////////////////////
+
+void Particles3DEditorPlugin::_generate_aabb() {
+ double time = generate_seconds->get_value();
+
+ double running = 0.0;
+
+ EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
+
+ bool was_emitting = edited_node->get("emitting");
+ if (!was_emitting) {
+ edited_node->set("emitting", true);
+ OS::get_singleton()->delay_usec(1000);
+ }
+
+ AABB rect;
+ Callable capture_aabb = Callable(edited_node, "capture_aabb");
+
+ while (running < time) {
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+ ep.step(TTR("Generating..."), int(running), true);
+ OS::get_singleton()->delay_usec(1000);
+
+ AABB capture = capture_aabb.call();
+ if (rect == AABB()) {
+ rect = capture;
+ } else {
+ rect.merge_with(capture);
+ }
+
+ running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
+ }
+
+ if (!was_emitting) {
+ edited_node->set("emitting", false);
+ }
+
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+ ur->create_action(TTR("Generate Visibility AABB"));
+ ur->add_do_property(edited_node, "visibility_aabb", rect);
+ ur->add_undo_property(edited_node, "visibility_aabb", edited_node->get("visibility_aabb"));
+ ur->commit_action();
+}
+
+void Particles3DEditorPlugin::_node_selected(const NodePath &p_path) {
+ Node *sel = get_node(p_path);
+ if (!sel) {
+ return;
+ }
+
+ if (!sel->is_class("Node3D")) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
+ return;
+ }
+
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(sel);
+ if (!mi || mi->get_mesh().is_null()) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));
+ return;
+ }
+
+ geometry = mi->get_mesh()->get_faces();
+ if (geometry.size() == 0) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name()));
+ return;
+ }
+
+ Transform3D geom_xform = edited_node->get("global_transform");
+ geom_xform = geom_xform.affine_inverse() * mi->get_global_transform();
+ int gc = geometry.size();
+ Face3 *w = geometry.ptrw();
+
+ for (int i = 0; i < gc; i++) {
+ for (int j = 0; j < 3; j++) {
+ w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
+ }
+ }
+ emission_dialog->popup_centered(Size2(300, 130));
+}
+
+void Particles3DEditorPlugin::_menu_callback(int p_idx) {
+ switch (p_idx) {
+ case MENU_OPTION_GENERATE_AABB: {
+ if (need_show_lifetime_dialog(generate_seconds)) {
+ generate_aabb->popup_centered();
+ } else {
+ _generate_aabb();
+ }
+ } break;
+
+ case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
+ if (_can_generate_points()) {
+ emission_tree_dialog->popup_scenetree_dialog();
+ }
+ } break;
+
+ default: {
+ ParticlesEditorPlugin::_menu_callback(p_idx);
+ }
+ }
+}
+
+void Particles3DEditorPlugin::_add_menu_options(PopupMenu *p_menu) {
+ p_menu->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
+ p_menu->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
+}
+
+bool Particles3DEditorPlugin::_generate(Vector<Vector3> &r_points, Vector<Vector3> &r_normals) {
+ bool use_normals = emission_fill->get_selected() == 1;
+
+ if (emission_fill->get_selected() < 2) {
+ float area_accum = 0;
+ RBMap<float, int> triangle_area_map;
+
+ for (int i = 0; i < geometry.size(); i++) {
+ float area = geometry[i].get_area();
+ if (area < CMP_EPSILON) {
+ continue;
+ }
+ triangle_area_map[area_accum] = i;
+ area_accum += area;
+ }
+
+ if (!triangle_area_map.size() || area_accum == 0) {
+ EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area."));
+ return false;
+ }
+
+ int emissor_count = emission_amount->get_value();
+
+ for (int i = 0; i < emissor_count; i++) {
+ float areapos = Math::random(0.0f, area_accum);
+
+ RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
+ ERR_FAIL_COND_V(!E, false);
+ int index = E->value;
+ ERR_FAIL_INDEX_V(index, geometry.size(), false);
+
+ // ok FINALLY get face
+ Face3 face = geometry[index];
+ //now compute some position inside the face...
+
+ Vector3 pos = face.get_random_point_inside();
+
+ r_points.push_back(pos);
+
+ if (use_normals) {
+ Vector3 normal = face.get_plane().normal;
+ r_normals.push_back(normal);
+ }
+ }
+ } else {
+ int gcount = geometry.size();
+
+ if (gcount == 0) {
+ EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces."));
+ return false;
+ }
+
+ const Face3 *r = geometry.ptr();
+
+ AABB aabb;
+
+ for (int i = 0; i < gcount; i++) {
+ for (int j = 0; j < 3; j++) {
+ if (i == 0 && j == 0) {
+ aabb.position = r[i].vertex[j];
+ } else {
+ aabb.expand_to(r[i].vertex[j]);
+ }
+ }
+ }
+
+ int emissor_count = emission_amount->get_value();
+
+ for (int i = 0; i < emissor_count; i++) {
+ int attempts = 5;
+
+ for (int j = 0; j < attempts; j++) {
+ Vector3 dir;
+ dir[Math::rand() % 3] = 1.0;
+ Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
+
+ Vector3 ofsv = ofs + aabb.size * dir;
+
+ //space it a little
+ ofs -= dir;
+ ofsv += dir;
+
+ float max = -1e7, min = 1e7;
+
+ for (int k = 0; k < gcount; k++) {
+ const Face3 &f3 = r[k];
+
+ Vector3 res;
+ if (f3.intersects_segment(ofs, ofsv, &res)) {
+ res -= ofs;
+ float d = dir.dot(res);
+
+ if (d < min) {
+ min = d;
+ }
+ if (d > max) {
+ max = d;
+ }
+ }
+ }
+
+ if (max < min) {
+ continue; //lost attempt
+ }
+
+ float val = min + (max - min) * Math::randf();
+
+ Vector3 point = ofs + dir * val;
+
+ r_points.push_back(point);
+ break;
+ }
+ }
+ }
+ return true;
+}
+
+Particles3DEditorPlugin::Particles3DEditorPlugin() {
+ generate_aabb = memnew(ConfirmationDialog);
+ generate_aabb->set_title(TTR("Generate Visibility AABB"));
+
+ VBoxContainer *genvb = memnew(VBoxContainer);
+ generate_aabb->add_child(genvb);
+
+ generate_seconds = memnew(SpinBox);
+ generate_seconds->set_min(0.1);
+ generate_seconds->set_max(25);
+ generate_seconds->set_value(2);
+ genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
+
+ EditorNode::get_singleton()->get_gui_base()->add_child(generate_aabb);
+
+ generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &Particles3DEditorPlugin::_generate_aabb));
+
+ emission_tree_dialog = memnew(SceneTreeDialog);
+ Vector<StringName> valid_types;
+ valid_types.push_back("MeshInstance3D");
+ emission_tree_dialog->set_valid_types(valid_types);
+ EditorNode::get_singleton()->get_gui_base()->add_child(emission_tree_dialog);
+ emission_tree_dialog->connect("selected", callable_mp(this, &Particles3DEditorPlugin::_node_selected));
+
+ emission_dialog = memnew(ConfirmationDialog);
+ emission_dialog->set_title(TTR("Create Emitter"));
+ EditorNode::get_singleton()->get_gui_base()->add_child(emission_dialog);
+
+ VBoxContainer *emd_vb = memnew(VBoxContainer);
+ emission_dialog->add_child(emd_vb);
+
+ emission_amount = memnew(SpinBox);
+ emission_amount->set_min(1);
+ emission_amount->set_max(100000);
+ emission_amount->set_value(512);
+ emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);
+
+ emission_fill = memnew(OptionButton);
+ emission_fill->add_item(TTR("Surface Points"));
+ emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
+ emission_fill->add_item(TTR("Volume"));
+ emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
+
+ emission_dialog->set_ok_button_text(TTR("Create"));
+ emission_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Particles3DEditorPlugin::_generate_emission_points));
+}
+
+Node *GPUParticles3DEditorPlugin::_convert_particles() {
+ GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(edited_node);
+
+ CPUParticles3D *cpu_particles = memnew(CPUParticles3D);
+ cpu_particles->convert_from_particles(particles);
+ cpu_particles->set_name(particles->get_name());
+ cpu_particles->set_transform(particles->get_transform());
+ cpu_particles->set_visible(particles->is_visible());
+ cpu_particles->set_process_mode(particles->get_process_mode());
+ return cpu_particles;
+}
+
+bool GPUParticles3DEditorPlugin::_can_generate_points() const {
+ GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(edited_node);
+ Ref<ParticleProcessMaterial> mat = particles->get_process_material();
+ if (mat.is_null()) {
+ EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticleProcessMaterial' is required."));
+ return false;
+ }
+ return true;
+}
+
+void GPUParticles3DEditorPlugin::_generate_emission_points() {
+ GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(edited_node);
+
+ /// hacer codigo aca
+ Vector<Vector3> points;
+ Vector<Vector3> normals;
+
+ if (!_generate(points, normals)) {
+ return;
+ }
+
+ int point_count = points.size();
+
+ int w = 2048;
+ int h = (point_count / 2048) + 1;
+
+ Vector<uint8_t> point_img;
+ point_img.resize(w * h * 3 * sizeof(float));
+
+ {
+ uint8_t *iw = point_img.ptrw();
+ memset(iw, 0, w * h * 3 * sizeof(float));
+ const Vector3 *r = points.ptr();
+ float *wf = reinterpret_cast<float *>(iw);
+ for (int i = 0; i < point_count; i++) {
+ wf[i * 3 + 0] = r[i].x;
+ wf[i * 3 + 1] = r[i].y;
+ wf[i * 3 + 2] = r[i].z;
+ }
+ }
+
+ Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));
+ Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
+
+ Ref<ParticleProcessMaterial> mat = particles->get_process_material();
+ ERR_FAIL_COND(mat.is_null());
+
+ if (normals.size() > 0) {
+ mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
+ mat->set_emission_point_count(point_count);
+ mat->set_emission_point_texture(tex);
+
+ Vector<uint8_t> point_img2;
+ point_img2.resize(w * h * 3 * sizeof(float));
+
+ {
+ uint8_t *iw = point_img2.ptrw();
+ memset(iw, 0, w * h * 3 * sizeof(float));
+ const Vector3 *r = normals.ptr();
+ float *wf = reinterpret_cast<float *>(iw);
+ for (int i = 0; i < point_count; i++) {
+ wf[i * 3 + 0] = r[i].x;
+ wf[i * 3 + 1] = r[i].y;
+ wf[i * 3 + 2] = r[i].z;
+ }
+ }
+
+ Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
+ mat->set_emission_normal_texture(ImageTexture::create_from_image(image2));
+ } else {
+ mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
+ mat->set_emission_point_count(point_count);
+ mat->set_emission_point_texture(tex);
+ }
+}
+
+GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() {
+ handled_type = "GPUParticles3D"; // TTR("GPUParticles3D")
+ conversion_option_name = TTR("Convert to CPUParticles3D");
+}
+
+Node *CPUParticles3DEditorPlugin::_convert_particles() {
+ CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(edited_node);
+
+ GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
+ gpu_particles->convert_from_particles(particles);
+ gpu_particles->set_name(particles->get_name());
+ gpu_particles->set_transform(particles->get_transform());
+ gpu_particles->set_visible(particles->is_visible());
+ gpu_particles->set_process_mode(particles->get_process_mode());
+ return gpu_particles;
+}
+
+void CPUParticles3DEditorPlugin::_generate_emission_points() {
+ CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(edited_node);
+
+ /// hacer codigo aca
+ Vector<Vector3> points;
+ Vector<Vector3> normals;
+
+ if (!_generate(points, normals)) {
+ return;
+ }
+
+ if (normals.is_empty()) {
+ particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
+ particles->set_emission_points(points);
+ } else {
+ particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
+ particles->set_emission_points(points);
+ particles->set_emission_normals(normals);
+ }
+}
+
+CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
+ handled_type = "CPUParticles3D"; // TTR("CPUParticles3D")
+ conversion_option_name = TTR("Convert to GPUParticles3D");
+}
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
new file mode 100644
index 0000000000..0dd0f8afd1
--- /dev/null
+++ b/editor/plugins/particles_editor_plugin.h
@@ -0,0 +1,218 @@
+/**************************************************************************/
+/* particles_editor_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md) */
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef PARTICLES_EDITOR_PLUGIN_H
+#define PARTICLES_EDITOR_PLUGIN_H
+
+#include "editor/plugins/editor_plugin.h"
+
+class CheckBox;
+class ConfirmationDialog;
+class EditorFileDialog;
+class GPUParticles2D;
+class HBoxContainer;
+class MenuButton;
+class OptionButton;
+class SceneTreeDialog;
+class SpinBox;
+
+class ParticlesEditorPlugin : public EditorPlugin {
+ GDCLASS(ParticlesEditorPlugin, EditorPlugin);
+
+private:
+ enum {
+ MENU_OPTION_CONVERT,
+ MENU_RESTART
+ };
+
+ HBoxContainer *toolbar = nullptr;
+ MenuButton *menu = nullptr;
+
+protected:
+ String handled_type;
+ String conversion_option_name;
+
+ Node *edited_node = nullptr;
+
+ void _notification(int p_what);
+
+ bool need_show_lifetime_dialog(SpinBox *p_seconds);
+ virtual void _menu_callback(int p_idx);
+
+ virtual void _add_menu_options(PopupMenu *p_menu) {}
+ virtual Node *_convert_particles() = 0;
+
+public:
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ ParticlesEditorPlugin();
+};
+
+// 2D /////////////////////////////////////////////
+
+class Particles2DEditorPlugin : public ParticlesEditorPlugin {
+ GDCLASS(Particles2DEditorPlugin, ParticlesEditorPlugin);
+
+protected:
+ enum {
+ MENU_LOAD_EMISSION_MASK = 100,
+ };
+
+ enum EmissionMode {
+ EMISSION_MODE_SOLID,
+ EMISSION_MODE_BORDER,
+ EMISSION_MODE_BORDER_DIRECTED
+ };
+
+ EditorFileDialog *file = nullptr;
+ ConfirmationDialog *emission_mask = nullptr;
+ OptionButton *emission_mask_mode = nullptr;
+ CheckBox *emission_mask_centered = nullptr;
+ CheckBox *emission_colors = nullptr;
+ String source_emission_file;
+
+ virtual void _menu_callback(int p_idx) override;
+ virtual void _add_menu_options(PopupMenu *p_menu) override;
+
+ void _file_selected(const String &p_file);
+ void _get_base_emission_mask(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size);
+ virtual void _generate_emission_mask() = 0;
+
+public:
+ Particles2DEditorPlugin();
+};
+
+class GPUParticles2DEditorPlugin : public Particles2DEditorPlugin {
+ GDCLASS(GPUParticles2DEditorPlugin, Particles2DEditorPlugin);
+
+ enum {
+ MENU_GENERATE_VISIBILITY_RECT = 200,
+ };
+
+ List<GPUParticles2D *> selected_particles;
+
+ ConfirmationDialog *generate_visibility_rect = nullptr;
+ SpinBox *generate_seconds = nullptr;
+
+ void _selection_changed();
+ void _generate_visibility_rect();
+
+protected:
+ void _notification(int p_what);
+
+ void _menu_callback(int p_idx) override;
+ void _add_menu_options(PopupMenu *p_menu) override;
+
+ Node *_convert_particles() override;
+
+ void _generate_emission_mask() override;
+
+public:
+ GPUParticles2DEditorPlugin();
+};
+
+class CPUParticles2DEditorPlugin : public Particles2DEditorPlugin {
+ GDCLASS(CPUParticles2DEditorPlugin, Particles2DEditorPlugin);
+
+protected:
+ Node *_convert_particles() override;
+
+ void _generate_emission_mask() override;
+
+public:
+ CPUParticles2DEditorPlugin();
+};
+
+// 3D /////////////////////////////////////////////
+
+class Particles3DEditorPlugin : public ParticlesEditorPlugin {
+ GDCLASS(Particles3DEditorPlugin, ParticlesEditorPlugin);
+
+ enum {
+ MENU_OPTION_GENERATE_AABB = 300,
+ MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
+ };
+
+ ConfirmationDialog *generate_aabb = nullptr;
+ SpinBox *generate_seconds = nullptr;
+
+ SceneTreeDialog *emission_tree_dialog = nullptr;
+ ConfirmationDialog *emission_dialog = nullptr;
+ SpinBox *emission_amount = nullptr;
+ OptionButton *emission_fill = nullptr;
+
+ void _generate_aabb();
+ void _node_selected(const NodePath &p_path);
+
+protected:
+ Vector<Face3> geometry;
+
+ virtual void _menu_callback(int p_idx) override;
+ virtual void _add_menu_options(PopupMenu *p_menu) override;
+
+ bool _generate(Vector<Vector3> &r_points, Vector<Vector3> &r_normals);
+ virtual bool _can_generate_points() const = 0;
+ virtual void _generate_emission_points() = 0;
+
+public:
+ Particles3DEditorPlugin();
+};
+
+class GPUParticles3DEditorPlugin : public Particles3DEditorPlugin {
+ GDCLASS(GPUParticles3DEditorPlugin, Particles3DEditorPlugin);
+
+protected:
+ Node *_convert_particles() override;
+
+ bool _can_generate_points() const override;
+ void _generate_emission_points() override;
+
+public:
+ GPUParticles3DEditorPlugin();
+};
+
+class CPUParticles3DEditorPlugin : public Particles3DEditorPlugin {
+ GDCLASS(CPUParticles3DEditorPlugin, Particles3DEditorPlugin);
+
+protected:
+ Node *_convert_particles() override;
+
+ bool _can_generate_points() const override { return true; }
+ void _generate_emission_points() override;
+
+public:
+ CPUParticles3DEditorPlugin();
+};
+
+#endif // PARTICLES_EDITOR_PLUGIN_H