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authorThaddeus Crews <repiteo@outlook.com>2024-06-21 11:21:18 -0500
committerThaddeus Crews <repiteo@outlook.com>2024-11-04 12:11:14 -0600
commitbb5f390fb9b466be35a5df7651323d7e66afca31 (patch)
treeb40523f30f590353919c6f9a2923cfe0ca6620fc /editor/project_converter_3_to_4.cpp
parent89a311205f20efd28faff8e4695bd1af730613ae (diff)
downloadredot-engine-bb5f390fb9b466be35a5df7651323d7e66afca31.tar.gz
Style: Apply `clang-tidy` fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
Diffstat (limited to 'editor/project_converter_3_to_4.cpp')
-rw-r--r--editor/project_converter_3_to_4.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index f8ceb871dc..d08610c93f 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -716,8 +716,9 @@ Vector<String> ProjectConverter3To4::check_for_files() {
directories_to_check.append(current_dir.path_join(file_name) + "/");
} else {
bool proper_extension = false;
- if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".gdshader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj") || file_name.ends_with(".import"))
+ if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".gdshader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj") || file_name.ends_with(".import")) {
proper_extension = true;
+ }
if (proper_extension) {
collected_files.append(current_dir.path_join(file_name));
@@ -1321,8 +1322,9 @@ Vector<String> ProjectConverter3To4::parse_arguments(const String &line) {
break;
};
case '"': {
- if (previous_character != '\\')
+ if (previous_character != '\\') {
is_inside_string = !is_inside_string;
+ }
}
}
previous_character = character;