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author | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2022-09-05 22:13:03 -0700 |
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committer | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2022-09-05 22:33:01 -0700 |
commit | 841b4dfeeb86b366106597f84f550b3d289cfeba (patch) | |
tree | 3e774ee40b70a67c28944cb02d18e2ba80232e81 /editor/project_manager.cpp | |
parent | 4b164b8e4790cfeb597b763123560b59a96458e5 (diff) | |
download | redot-engine-841b4dfeeb86b366106597f84f550b3d289cfeba.tar.gz |
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
Diffstat (limited to 'editor/project_manager.cpp')
-rw-r--r-- | editor/project_manager.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index ed8c7b14c8..a5f6d3f142 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1901,11 +1901,13 @@ void ProjectManager::_notification(int p_what) { filter_option->select(default_sorting); _project_list->set_order_option(default_sorting); +#ifndef ANDROID_ENABLED if (_project_list->get_project_count() >= 1) { // Focus on the search box immediately to allow the user // to search without having to reach for their mouse search_box->grab_focus(); } +#endif if (asset_library) { // Removes extra border margins. @@ -2443,6 +2445,7 @@ void ProjectManager::_on_order_option_changed(int p_idx) { } void ProjectManager::_on_tab_changed(int p_tab) { +#ifndef ANDROID_ENABLED if (p_tab == 0) { // Projects // Automatically grab focus when the user moves from the Templates tab // back to the Projects tab. @@ -2451,6 +2454,7 @@ void ProjectManager::_on_tab_changed(int p_tab) { // The Templates tab's search field is focused on display in the asset // library editor plugin code. +#endif } void ProjectManager::_on_search_term_changed(const String &p_term) { |