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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2022-09-05 22:13:03 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2022-09-05 22:33:01 -0700
commit841b4dfeeb86b366106597f84f550b3d289cfeba (patch)
tree3e774ee40b70a67c28944cb02d18e2ba80232e81 /editor/project_manager.cpp
parent4b164b8e4790cfeb597b763123560b59a96458e5 (diff)
downloadredot-engine-841b4dfeeb86b366106597f84f550b3d289cfeba.tar.gz
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
Diffstat (limited to 'editor/project_manager.cpp')
-rw-r--r--editor/project_manager.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index ed8c7b14c8..a5f6d3f142 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1901,11 +1901,13 @@ void ProjectManager::_notification(int p_what) {
filter_option->select(default_sorting);
_project_list->set_order_option(default_sorting);
+#ifndef ANDROID_ENABLED
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
search_box->grab_focus();
}
+#endif
if (asset_library) {
// Removes extra border margins.
@@ -2443,6 +2445,7 @@ void ProjectManager::_on_order_option_changed(int p_idx) {
}
void ProjectManager::_on_tab_changed(int p_tab) {
+#ifndef ANDROID_ENABLED
if (p_tab == 0) { // Projects
// Automatically grab focus when the user moves from the Templates tab
// back to the Projects tab.
@@ -2451,6 +2454,7 @@ void ProjectManager::_on_tab_changed(int p_tab) {
// The Templates tab's search field is focused on display in the asset
// library editor plugin code.
+#endif
}
void ProjectManager::_on_search_term_changed(const String &p_term) {