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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-06-01 13:51:10 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-06-01 13:52:58 +0200
commitdc981d8af72a1e9b3af72a8a32235696205cc9a0 (patch)
tree879a4547295b323a338e615f2a1db50940ec7865 /editor/project_manager.cpp
parentcfb9709c10483f7f58a8b96248c23d0a5f1d5ad7 (diff)
downloadredot-engine-dc981d8af72a1e9b3af72a8a32235696205cc9a0.tar.gz
Display longer Git hashes in engine version dialogs
Due to the high number of commits in the Godot repository, 7-character hashes were starting to become occasionally ambiguous. In contrast, 9-character hashes are currently unambiguous for all commits.
Diffstat (limited to 'editor/project_manager.cpp')
-rw-r--r--editor/project_manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index b0baf954d2..7b521aba13 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1971,7 +1971,7 @@ ProjectManager::ProjectManager() {
l = memnew(Label);
String hash = String(VERSION_HASH);
if (hash.length() != 0)
- hash = "." + hash.left(7);
+ hash = "." + hash.left(9);
l->set_text("v" VERSION_FULL_BUILD "" + hash);
l->set_align(Label::ALIGN_CENTER);
top_hb->add_child(l);