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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-29 02:06:12 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-14 21:08:22 +0100 |
commit | 40be15920f849100dbf5bf94a1d09e81bf05c6e4 (patch) | |
tree | 575410d96325f875e13b3a76c5eb4cde8fe0b6b5 /editor/project_settings_editor.cpp | |
parent | 472b5b116742bbb1bdc8197c60efef57c7fd169f (diff) | |
download | redot-engine-40be15920f849100dbf5bf94a1d09e81bf05c6e4.tar.gz |
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
Diffstat (limited to 'editor/project_settings_editor.cpp')
-rw-r--r-- | editor/project_settings_editor.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 1bf6243bcc..bea3f90f94 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -215,7 +215,6 @@ void ProjectSettingsEditor::_add_feature_overrides() { presets.insert("s3tc"); presets.insert("etc"); presets.insert("etc2"); - presets.insert("pvrtc"); presets.insert("debug"); presets.insert("release"); presets.insert("editor"); |