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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-03 18:56:43 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-28 18:46:59 +0200
commit4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 (patch)
tree791d890cb434e4b67513518d3b6507e53b02065c /editor/project_settings_editor.cpp
parent2e05cc3314d0fd04f0e151ad0a827b34b28d8ece (diff)
downloadredot-engine-4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4.tar.gz
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
Diffstat (limited to 'editor/project_settings_editor.cpp')
-rw-r--r--editor/project_settings_editor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 077dfc60c0..be1ad1ca9c 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -669,10 +669,10 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(autoload_settings);
- shaders_global_variables_editor = memnew(ShaderGlobalsEditor);
- shaders_global_variables_editor->set_name(TTR("Shader Globals"));
- shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
- tab_container->add_child(shaders_global_variables_editor);
+ shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
+ shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
+ shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
+ tab_container->add_child(shaders_global_shader_uniforms_editor);
plugin_settings = memnew(EditorPluginSettings);
plugin_settings->set_name(TTR("Plugins"));