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authorYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
commit4154039832cb79459975e46a3007c83c4864ccb3 (patch)
tree53babcd74fa2e04315e57c4be0be75c2f65e3993 /editor/rename_dialog.cpp
parentc151d3231f8e5d207f64055c60c70967dd5351b5 (diff)
downloadredot-engine-4154039832cb79459975e46a3007c83c4864ccb3.tar.gz
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
Diffstat (limited to 'editor/rename_dialog.cpp')
-rw-r--r--editor/rename_dialog.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index c3a99e96ef..f42f34e110 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -41,10 +41,14 @@
#include "editor/editor_undo_redo_manager.h"
#include "modules/regex/regex.h"
#include "plugins/script_editor_plugin.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/check_button.h"
#include "scene/gui/control.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
+#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
+#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor) {