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authorRémi Verschelde <remi@verschelde.fr>2020-12-28 13:23:25 +0100
committerGitHub <noreply@github.com>2020-12-28 13:23:25 +0100
commitbe509bf5e4d00b33f2867e6d06a23285b2a8fd29 (patch)
tree975e0a7384bc6fc7cf5b73b9ddc1e8eef13579d8 /editor/rename_dialog.cpp
parent886571e0fc54914f161ab3f1ccf9bfe40411bc20 (diff)
parent5b937d493f0046543a77a0be7920ad39f1e5fc3c (diff)
downloadredot-engine-be509bf5e4d00b33f2867e6d06a23285b2a8fd29.tar.gz
Merge pull request #44401 from madmiraal/rename-empty-is_empty
Rename empty() to is_empty()
Diffstat (limited to 'editor/rename_dialog.cpp')
-rw-r--r--editor/rename_dialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index a60937a86b..379faf2131 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -572,7 +572,7 @@ void RenameDialog::rename() {
// Forward recursive as opposed to the actual renaming.
_iterate_scene(root_node, selected_node_list, &global_count);
- if (undo_redo && !to_rename.empty()) {
+ if (undo_redo && !to_rename.is_empty()) {
undo_redo->create_action(TTR("Batch Rename"));
// Make sure to iterate reversed so that child nodes will find parents.