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authorRémi Verschelde <rverschelde@gmail.com>2017-11-22 15:02:23 +0100
committerGitHub <noreply@github.com>2017-11-22 15:02:23 +0100
commit012b39706364a8eb1ed576470a0d35c8ed498ad0 (patch)
tree2e1eb23cf92714bb80bb5a4d27c2d7453a76ad41 /editor/scene_tree_dock.cpp
parent655b326e50ec4f6052c7296709ca73514255f621 (diff)
parent2f5defab0e90312a916642a5c90fda9464c5eb04 (diff)
downloadredot-engine-012b39706364a8eb1ed576470a0d35c8ed498ad0.tar.gz
Merge pull request #13181 from GodotExplorer/debugger-settings
Allow keep show local scene tree while debugger start
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a97a5630e6..ca3f13b07d 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1827,16 +1827,24 @@ void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
void SceneTreeDock::show_remote_tree() {
- button_hb->show();
_remote_tree_selected();
}
void SceneTreeDock::hide_remote_tree() {
- button_hb->hide();
_local_tree_selected();
}
+void SceneTreeDock::show_tab_buttons() {
+
+ button_hb->show();
+}
+
+void SceneTreeDock::hide_tab_buttons() {
+
+ button_hb->hide();
+}
+
void SceneTreeDock::_remote_tree_selected() {
scene_tree->hide();