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| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-22 15:02:23 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-22 15:02:23 +0100 |
| commit | 012b39706364a8eb1ed576470a0d35c8ed498ad0 (patch) | |
| tree | 2e1eb23cf92714bb80bb5a4d27c2d7453a76ad41 /editor/scene_tree_dock.cpp | |
| parent | 655b326e50ec4f6052c7296709ca73514255f621 (diff) | |
| parent | 2f5defab0e90312a916642a5c90fda9464c5eb04 (diff) | |
| download | redot-engine-012b39706364a8eb1ed576470a0d35c8ed498ad0.tar.gz | |
Merge pull request #13181 from GodotExplorer/debugger-settings
Allow keep show local scene tree while debugger start
Diffstat (limited to 'editor/scene_tree_dock.cpp')
| -rw-r--r-- | editor/scene_tree_dock.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a97a5630e6..ca3f13b07d 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1827,16 +1827,24 @@ void SceneTreeDock::add_remote_tree_editor(Control *p_remote) { void SceneTreeDock::show_remote_tree() { - button_hb->show(); _remote_tree_selected(); } void SceneTreeDock::hide_remote_tree() { - button_hb->hide(); _local_tree_selected(); } +void SceneTreeDock::show_tab_buttons() { + + button_hb->show(); +} + +void SceneTreeDock::hide_tab_buttons() { + + button_hb->hide(); +} + void SceneTreeDock::_remote_tree_selected() { scene_tree->hide(); |
