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author | Juan Linietsky <juan@godotengine.org> | 2020-03-04 13:36:09 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:39 +0100 |
commit | 8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch) | |
tree | 67b81f61ea79e83d7877c77a302592b9c849991e /editor/scene_tree_dock.cpp | |
parent | 9e08742de81b062c30b7984900a55d5150a4bd17 (diff) | |
download | redot-engine-8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889.tar.gz |
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 3df4367b43..868c52ac78 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -30,7 +30,7 @@ #include "scene_tree_dock.h" -#include "core/input/input.h" +#include "core/input/input_filter.h" #include "core/io/resource_saver.h" #include "core/os/keyboard.h" #include "core/project_settings.h" @@ -1033,7 +1033,7 @@ void SceneTreeDock::_node_collapsed(Object *p_obj) { if (!ti) return; - if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) { _set_collapsed_recursive(ti, ti->is_collapsed()); } } @@ -2348,7 +2348,7 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) { int to_pos = -1; _normalize_drop(to_node, to_pos, p_type); - _do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT)); + _do_reparent(to_node, to_pos, nodes, !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)); } void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) { |