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author | kobewi <kobewi4e@gmail.com> | 2022-07-21 23:57:52 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2022-07-21 23:57:52 +0200 |
commit | b42bbca2666bb0b52156b8b396af54a1429c7077 (patch) | |
tree | 365c8610903873bc01b277204f215a6326a46158 /editor/scene_tree_dock.cpp | |
parent | 74be36e622efd2cea912a2ad444fd045a0e79d1e (diff) | |
download | redot-engine-b42bbca2666bb0b52156b8b396af54a1429c7077.tar.gz |
Fix node dragging not working when dock is moved
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index be37d50a2e..8cf0f50db8 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -72,7 +72,7 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) { - if (mb->is_pressed() && scene_tree->get_rect().has_point(mb->get_position())) { + if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) { tree_clicked = true; } else if (!mb->is_pressed()) { tree_clicked = false; |