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authorkobewi <kobewi4e@gmail.com>2022-07-21 23:57:52 +0200
committerkobewi <kobewi4e@gmail.com>2022-07-21 23:57:52 +0200
commitb42bbca2666bb0b52156b8b396af54a1429c7077 (patch)
tree365c8610903873bc01b277204f215a6326a46158 /editor/scene_tree_dock.cpp
parent74be36e622efd2cea912a2ad444fd045a0e79d1e (diff)
downloadredot-engine-b42bbca2666bb0b52156b8b396af54a1429c7077.tar.gz
Fix node dragging not working when dock is moved
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index be37d50a2e..8cf0f50db8 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -72,7 +72,7 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
- if (mb->is_pressed() && scene_tree->get_rect().has_point(mb->get_position())) {
+ if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
tree_clicked = true;
} else if (!mb->is_pressed()) {
tree_clicked = false;