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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-04-07 13:23:40 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-04-20 10:34:00 +0300
commitde4c97758af117af97fad58e4a80ffeba0154ba8 (patch)
tree2139631cc24a59900a840b9371d5043183558fbd /editor/scene_tree_dock.cpp
parentf4b0c7a1ea8d86c1dfd96478ca12ad1360903d9d (diff)
downloadredot-engine-de4c97758af117af97fad58e4a80ffeba0154ba8.tar.gz
Fix more issues found by cppcheck.
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 03f65cdf52..a2d305f823 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2960,7 +2960,7 @@ void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) {
shader_create_dialog->popup_centered();
}
-void SceneTreeDock::open_shader_dialog(Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) {
+void SceneTreeDock::open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) {
selected_shader_material = p_for_material;
attach_shader_to_selected(p_preferred_mode);
}