diff options
author | Ninni Pipping <ninni.pipping@gmail.com> | 2022-07-01 15:43:39 +0200 |
---|---|---|
committer | Ninni Pipping <ninni.pipping@gmail.com> | 2022-09-21 13:28:29 +0200 |
commit | df9eaf5f47f4547e1e433ebac3b2fcc9b380379f (patch) | |
tree | a683764094a6804a1f6d5e07f7026eb60c6a8b60 /editor/scene_tree_dock.cpp | |
parent | 307f560b39439042614f206cc28c80dd543b69cf (diff) | |
download | redot-engine-df9eaf5f47f4547e1e433ebac3b2fcc9b380379f.tar.gz |
Tree recursive folding
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 58 |
1 files changed, 2 insertions, 56 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index aefb2c78c1..d1dc188be9 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -441,8 +441,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } - bool collapsed = _is_collapsed_recursive(selected_item); - _set_collapsed_recursive(selected_item, !collapsed); + bool collapsed = selected_item->is_any_collapsed(); + selected_item->set_collapsed_recursive(!collapsed); tree->ensure_cursor_is_visible(); @@ -1223,17 +1223,6 @@ void SceneTreeDock::add_root_node(Node *p_node) { editor_data->get_undo_redo()->commit_action(); } -void SceneTreeDock::_node_collapsed(Object *p_obj) { - TreeItem *ti = Object::cast_to<TreeItem>(p_obj); - if (!ti) { - return; - } - - if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) { - _set_collapsed_recursive(ti, ti->is_collapsed()); - } -} - void SceneTreeDock::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { @@ -1945,48 +1934,6 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V editor_data->get_undo_redo()->commit_action(); } -bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const { - bool is_branch_collapsed = false; - - List<TreeItem *> needs_check; - needs_check.push_back(p_item); - - while (!needs_check.is_empty()) { - TreeItem *item = needs_check.back()->get(); - needs_check.pop_back(); - - TreeItem *child = item->get_first_child(); - is_branch_collapsed = item->is_collapsed() && child; - - if (is_branch_collapsed) { - break; - } - while (child) { - needs_check.push_back(child); - child = child->get_next(); - } - } - return is_branch_collapsed; -} - -void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) { - List<TreeItem *> to_collapse; - to_collapse.push_back(p_item); - - while (!to_collapse.is_empty()) { - TreeItem *item = to_collapse.back()->get(); - to_collapse.pop_back(); - - item->set_collapsed(p_collapsed); - - TreeItem *child = item->get_first_child(); - while (child) { - to_collapse.push_back(child); - child = child->get_next(); - } - } -} - void SceneTreeDock::_script_created(Ref<Script> p_script) { List<Node *> selected = editor_selection->get_selected_node_list(); @@ -3532,7 +3479,6 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin)); scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node)); - scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed)); editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed)); |