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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-07 14:59:39 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-07 14:59:39 +0200 |
commit | 3121b3a4f4c01744184e952d79f9a56e01bdba41 (patch) | |
tree | 689fe41108d8d35c2aaace270c265085fac310d7 /editor/scene_tree_editor.cpp | |
parent | b0dfec77c27fb413eeaf3b9b2fdcb3777526c28f (diff) | |
parent | 5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2 (diff) | |
download | redot-engine-3121b3a4f4c01744184e952d79f9a56e01bdba41.tar.gz |
Merge pull request #10141 from ISylvox/lower_case_godot_api
Makes all Godot API's Methods lower_case
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index f35e098065..390d13e64e 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -411,9 +411,9 @@ void SceneTreeEditor::_update_tree() { void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) { - hash = hash_djb2_one_64(p_node->get_instance_ID(), hash); + hash = hash_djb2_one_64(p_node->get_instance_id(), hash); if (p_node->get_parent()) - hash = hash_djb2_one_64(p_node->get_parent()->get_instance_ID(), hash); //so a reparent still produces a different hash + hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash for (int i = 0; i < p_node->get_child_count(); i++) { @@ -625,8 +625,8 @@ void SceneTreeEditor::_renamed() { } else { undo_redo->create_action(TTR("Rename Node")); emit_signal("node_prerename", n, new_name); - undo_redo->add_do_method(this, "_rename_node", n->get_instance_ID(), new_name); - undo_redo->add_undo_method(this, "_rename_node", n->get_instance_ID(), n->get_name()); + undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name); + undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name()); undo_redo->commit_action(); } } |