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authorreduz <reduzio@gmail.com>2021-04-27 12:43:49 -0300
committerreduz <reduzio@gmail.com>2021-04-30 17:38:02 -0300
commit90056460ad8e22d9166523dcb2defebb0581f95c (patch)
treed4cb11cbd03dc5b401f41627217b5d82cf06d195 /editor/scene_tree_editor.h
parent0ad03ba052dd3b7bea558a3a76c7ff5c46bf681a (diff)
downloadredot-engine-90056460ad8e22d9166523dcb2defebb0581f95c.tar.gz
Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
Diffstat (limited to 'editor/scene_tree_editor.h')
-rw-r--r--editor/scene_tree_editor.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index b4c27b7c1f..acd49e8d92 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -157,6 +157,8 @@ public:
Tree *get_scene_tree() { return tree; }
+ void update_warning();
+
SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
~SceneTreeEditor();
};