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authorRémi Verschelde <rverschelde@gmail.com>2018-09-11 18:13:45 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-12 09:52:22 +0200
commit277b24dfb7acdb42589b931252bbe7be81c7536e (patch)
tree248dc6dfca0e27c3b03533b45753a16d186d2811 /editor/script_editor_debugger.cpp
parentcc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff)
downloadredot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
Diffstat (limited to 'editor/script_editor_debugger.cpp')
-rw-r--r--editor/script_editor_debugger.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 32893cc45e..43892376b5 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -30,11 +30,12 @@
#include "script_editor_debugger.h"
+#include "core/project_settings.h"
+#include "core/ustring.h"
#include "editor_node.h"
#include "editor_profiler.h"
#include "editor_settings.h"
#include "main/performance.h"
-#include "project_settings.h"
#include "property_editor.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
@@ -47,7 +48,6 @@
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h"
#include "scene/resources/packed_scene.h"
-#include "ustring.h"
class ScriptEditorDebuggerVariables : public Object {