summaryrefslogtreecommitdiffstats
path: root/editor/script_editor_debugger.cpp
diff options
context:
space:
mode:
authorHein-Pieter van Braam <hp@tmm.cx>2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /editor/script_editor_debugger.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
downloadredot-engine-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'editor/script_editor_debugger.cpp')
-rw-r--r--editor/script_editor_debugger.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index d1ad503542..689bea2749 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -215,7 +215,7 @@ void ScriptEditorDebugger::_scene_tree_folded(Object *obj) {
return;
}
- TreeItem *item = obj->cast_to<TreeItem>();
+ TreeItem *item = Object::cast_to<TreeItem>(obj);
if (!item)
return;
@@ -1221,7 +1221,7 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n
if (!p_base || !live_debug || !connection.is_valid() || !editor->get_edited_scene())
return;
- Node *node = p_base->cast_to<Node>();
+ Node *node = Object::cast_to<Node>(p_base);
VARIANT_ARGPTRS
@@ -1249,7 +1249,7 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n
return;
}
- Resource *res = p_base->cast_to<Resource>();
+ Resource *res = Object::cast_to<Resource>(p_base);
if (res && res->get_path() != String()) {
@@ -1277,7 +1277,7 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p
if (!p_base || !live_debug || !connection.is_valid() || !editor->get_edited_scene())
return;
- Node *node = p_base->cast_to<Node>();
+ Node *node = Object::cast_to<Node>(p_base);
if (node) {
@@ -1308,7 +1308,7 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p
return;
}
- Resource *res = p_base->cast_to<Resource>();
+ Resource *res = Object::cast_to<Resource>(p_base);
if (res && res->get_path() != String()) {