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authorlupoDharkael <izhe@hotmail.es>2019-10-02 12:38:31 +0200
committerlupoDharkael <izhe@hotmail.es>2019-10-02 12:38:31 +0200
commitcc85be3aaeb183eb1d9a991317ac3b7d1b3aafe2 (patch)
tree4c12c1ae2280ebab94abb1cdda2d9e62581a18ec /editor/script_editor_debugger.cpp
parent871a9d5d56ead0b640618762cd945be0fb2cff97 (diff)
downloadredot-engine-cc85be3aaeb183eb1d9a991317ac3b7d1b3aafe2.tar.gz
Inspector: select self object after selecting a stack frame
Diffstat (limited to 'editor/script_editor_debugger.cpp')
-rw-r--r--editor/script_editor_debugger.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index e96dfdd7b9..89d275a90b 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -728,6 +728,10 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
}
variables->add_property("Members/" + n, v, h, hs);
+
+ if (n == "self") {
+ _scene_tree_property_select_object(v);
+ }
}
ofs += mcount * 2;