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authorRémi Verschelde <rverschelde@gmail.com>2017-11-22 15:02:23 +0100
committerGitHub <noreply@github.com>2017-11-22 15:02:23 +0100
commit012b39706364a8eb1ed576470a0d35c8ed498ad0 (patch)
tree2e1eb23cf92714bb80bb5a4d27c2d7453a76ad41 /editor/script_editor_debugger.h
parent655b326e50ec4f6052c7296709ca73514255f621 (diff)
parent2f5defab0e90312a916642a5c90fda9464c5eb04 (diff)
downloadredot-engine-012b39706364a8eb1ed576470a0d35c8ed498ad0.tar.gz
Merge pull request #13181 from GodotExplorer/debugger-settings
Allow keep show local scene tree while debugger start
Diffstat (limited to 'editor/script_editor_debugger.h')
-rw-r--r--editor/script_editor_debugger.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h
index dc851dd575..82dcba469c 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/script_editor_debugger.h
@@ -75,6 +75,7 @@ class ScriptEditorDebugger : public Control {
bool updating_scene_tree;
float inspect_scene_tree_timeout;
float inspect_edited_object_timeout;
+ bool auto_switch_remote_scene_tree;
ObjectID inspected_object_id;
ScriptEditorDebuggerVariables *variables;
Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;