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| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-22 15:02:23 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-22 15:02:23 +0100 |
| commit | 012b39706364a8eb1ed576470a0d35c8ed498ad0 (patch) | |
| tree | 2e1eb23cf92714bb80bb5a4d27c2d7453a76ad41 /editor/script_editor_debugger.h | |
| parent | 655b326e50ec4f6052c7296709ca73514255f621 (diff) | |
| parent | 2f5defab0e90312a916642a5c90fda9464c5eb04 (diff) | |
| download | redot-engine-012b39706364a8eb1ed576470a0d35c8ed498ad0.tar.gz | |
Merge pull request #13181 from GodotExplorer/debugger-settings
Allow keep show local scene tree while debugger start
Diffstat (limited to 'editor/script_editor_debugger.h')
| -rw-r--r-- | editor/script_editor_debugger.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index dc851dd575..82dcba469c 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -75,6 +75,7 @@ class ScriptEditorDebugger : public Control { bool updating_scene_tree; float inspect_scene_tree_timeout; float inspect_edited_object_timeout; + bool auto_switch_remote_scene_tree; ObjectID inspected_object_id; ScriptEditorDebuggerVariables *variables; Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects; |
