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authorHendrik Brucker <hendrik.brucker@mail.de>2024-08-02 13:26:49 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2024-08-02 13:26:49 +0200
commitde7ce9a85f3b8d7776fcca437f17136474584936 (patch)
tree28a9810cfc8ec5868beddad7dcda4cc448f79f69 /editor/themes
parent3978628c6cc1227250fc6ed45c8d854d24c30c30 (diff)
downloadredot-engine-de7ce9a85f3b8d7776fcca437f17136474584936.tar.gz
Reduce size changes of visual shader nodes when connecting/disconnecting
- plus small internal rename
Diffstat (limited to 'editor/themes')
-rw-r--r--editor/themes/editor_theme_manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/themes/editor_theme_manager.cpp b/editor/themes/editor_theme_manager.cpp
index a63b6d4e14..9d8cbb053d 100644
--- a/editor/themes/editor_theme_manager.cpp
+++ b/editor/themes/editor_theme_manager.cpp
@@ -2346,7 +2346,7 @@ void EditorThemeManager::_populate_editor_styles(const Ref<EditorTheme> &p_theme
}
// VisualShader editor.
- p_theme->set_stylebox("label_style", "VShaderEditor", make_empty_stylebox(2, 1, 2, 1));
+ p_theme->set_stylebox("label_style", "VShaderEditor", make_empty_stylebox(4, 6, 4, 6));
// StateMachine graph.
{