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author | Hendrik Brucker <hendrik.brucker@mail.de> | 2024-08-02 13:26:49 +0200 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2024-08-02 13:26:49 +0200 |
commit | de7ce9a85f3b8d7776fcca437f17136474584936 (patch) | |
tree | 28a9810cfc8ec5868beddad7dcda4cc448f79f69 /editor/themes | |
parent | 3978628c6cc1227250fc6ed45c8d854d24c30c30 (diff) | |
download | redot-engine-de7ce9a85f3b8d7776fcca437f17136474584936.tar.gz |
Reduce size changes of visual shader nodes when connecting/disconnecting
- plus small internal rename
Diffstat (limited to 'editor/themes')
-rw-r--r-- | editor/themes/editor_theme_manager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/themes/editor_theme_manager.cpp b/editor/themes/editor_theme_manager.cpp index a63b6d4e14..9d8cbb053d 100644 --- a/editor/themes/editor_theme_manager.cpp +++ b/editor/themes/editor_theme_manager.cpp @@ -2346,7 +2346,7 @@ void EditorThemeManager::_populate_editor_styles(const Ref<EditorTheme> &p_theme } // VisualShader editor. - p_theme->set_stylebox("label_style", "VShaderEditor", make_empty_stylebox(2, 1, 2, 1)); + p_theme->set_stylebox("label_style", "VShaderEditor", make_empty_stylebox(4, 6, 4, 6)); // StateMachine graph. { |