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authorYuri Rubinsky <chaosus89@gmail.com>2024-06-10 16:01:44 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2024-06-10 16:09:36 +0300
commit29fa291317dad0ee6db61ee868cbefa2b92698c6 (patch)
tree8156bd93d42d2a42d25aefc91f377ca9c920b820 /editor
parent32eba1ee17555fbc4f4d348a568b6d9d391de9a5 (diff)
downloadredot-engine-29fa291317dad0ee6db61ee868cbefa2b92698c6.tar.gz
Fix incorrect camera transform of animation view in the import window
Diffstat (limited to 'editor')
-rw-r--r--editor/import/3d/scene_import_settings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/3d/scene_import_settings.cpp b/editor/import/3d/scene_import_settings.cpp
index 129d0544c3..3d1eae26af 100644
--- a/editor/import/3d/scene_import_settings.cpp
+++ b/editor/import/3d/scene_import_settings.cpp
@@ -609,7 +609,7 @@ void SceneImportSettingsDialog::_update_camera() {
float rot_y = cam_rot_y;
float zoom = cam_zoom;
- if (selected_type == "Node" || selected_type.is_empty()) {
+ if (selected_type == "Node" || selected_type == "Animation" || selected_type.is_empty()) {
camera_aabb = contents_aabb;
} else {
if (mesh_preview->get_mesh().is_valid()) {