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author | Yuri Rubinsky <chaosus89@gmail.com> | 2024-06-10 16:01:44 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2024-06-10 16:09:36 +0300 |
commit | 29fa291317dad0ee6db61ee868cbefa2b92698c6 (patch) | |
tree | 8156bd93d42d2a42d25aefc91f377ca9c920b820 /editor | |
parent | 32eba1ee17555fbc4f4d348a568b6d9d391de9a5 (diff) | |
download | redot-engine-29fa291317dad0ee6db61ee868cbefa2b92698c6.tar.gz |
Fix incorrect camera transform of animation view in the import window
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/3d/scene_import_settings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/3d/scene_import_settings.cpp b/editor/import/3d/scene_import_settings.cpp index 129d0544c3..3d1eae26af 100644 --- a/editor/import/3d/scene_import_settings.cpp +++ b/editor/import/3d/scene_import_settings.cpp @@ -609,7 +609,7 @@ void SceneImportSettingsDialog::_update_camera() { float rot_y = cam_rot_y; float zoom = cam_zoom; - if (selected_type == "Node" || selected_type.is_empty()) { + if (selected_type == "Node" || selected_type == "Animation" || selected_type.is_empty()) { camera_aabb = contents_aabb; } else { if (mesh_preview->get_mesh().is_valid()) { |