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author | Benjamin <mafortion.benjamin@gmail.com> | 2017-10-24 20:54:40 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-31 09:47:38 +0100 |
commit | 2b82997052ad0c37cdae53ecaf2ca9dab85b5244 (patch) | |
tree | 98ebeb116170f3bddf2ee8278ee4cfa1efcab76e /editor | |
parent | 31a487660ae373632c5ffedff6d269e76426f22a (diff) | |
download | redot-engine-2b82997052ad0c37cdae53ecaf2ca9dab85b5244.tar.gz |
Use node name as default filename when attaching script.
When attaching a script to a node that isn't saved to a scene file,
use its name as default filename. If the edited scene's root node *has*
been saved to a file, use that directory.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/scene_tree_dock.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index f3e59932c4..7438c7671e 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -319,6 +319,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor->push_item(existing.ptr()); else { String path = selected->get_filename(); + if (path == "") { + String root_path = editor_data->get_edited_scene_root()->get_filename(); + if (root_path == "") { + path = "res://" + selected->get_name(); + } else { + path = root_path.get_base_dir() + "/" + selected->get_name(); + } + } script_create_dialog->config(selected->get_class(), path); script_create_dialog->popup_centered(); } |