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author | Ricardo Buring <ricardo.buring@gmail.com> | 2024-04-10 21:44:46 +0200 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2024-04-10 21:44:46 +0200 |
commit | 3590d49c7079fc2456b203a52edc3881236fbae5 (patch) | |
tree | c65fcb59b16eaa25c7c250f4ad35f2cc46bad250 /editor | |
parent | 655e93d5846b2ef8ebb7d22c8878f51b8f22b312 (diff) | |
download | redot-engine-3590d49c7079fc2456b203a52edc3881236fbae5.tar.gz |
GridMap: Fix physics_material property
Use computed bounce and friction, just like StaticBody3D already does.
Also don't rebuild all internals just to set two floats on each body.
Diffstat (limited to 'editor')
0 files changed, 0 insertions, 0 deletions