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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 12:00:32 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 12:00:32 -0700
commit39f6ca96a3b07b3196e8bfb59743a57595ecfc5e (patch)
tree38a21d8ea8d3fc1dec0576492714e227d533dccf /editor
parentfdd25d7c844c17f8c232dbd6ea99db9ea658f8e2 (diff)
downloadredot-engine-39f6ca96a3b07b3196e8bfb59743a57595ecfc5e.tar.gz
Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with other node types.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index ac7bfd267b..fb92359818 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -43,13 +43,13 @@
#include "scene/3d/decal.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
+#include "scene/3d/joint_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/occluder_instance_3d.h"
-#include "scene/3d/physics_joint_3d.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 309821b3dc..4e3ab5380b 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -37,9 +37,9 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
+#include "scene/3d/joint_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
-#include "scene/3d/physics_joint_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"