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author | smix8 <52464204+smix8@users.noreply.github.com> | 2023-11-27 19:37:52 +0100 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2024-11-27 01:06:21 +0100 |
commit | 612981c1ea7d1beb927b53a2e4056827ed6ca32a (patch) | |
tree | a5dbb323ba357ab8a0e322611f7d43f203ba0f08 /editor | |
parent | bbc54692c05ff6a85a6aeefbf5b9c87de91983d8 (diff) | |
download | redot-engine-612981c1ea7d1beb927b53a2e4056827ed6ca32a.tar.gz |
Add ShadowCastingSetting to MeshLibrary / GridMap items
Adds ShadowCastingSetting to MeshLibrary / GridMap items.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/mesh_library_editor_plugin.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 6f79ab0529..39401e2738 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -156,6 +156,25 @@ void MeshLibraryEditor::_import_scene_parse_node(Ref<MeshLibrary> p_library, Has } p_library->set_item_mesh(item_id, item_mesh); + GeometryInstance3D::ShadowCastingSetting gi3d_cast_shadows_setting = mesh_instance_node->get_cast_shadows_setting(); + switch (gi3d_cast_shadows_setting) { + case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF: { + p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF); + } break; + case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON: { + p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON); + } break; + case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED: { + p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + } break; + case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY: { + p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY); + } break; + default: { + p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON); + } break; + } + Transform3D item_mesh_transform; if (p_apply_xforms) { item_mesh_transform = mesh_instance_node->get_transform(); |