summaryrefslogtreecommitdiffstats
path: root/editor
diff options
context:
space:
mode:
authorThaddeus Crews <repiteo@outlook.com>2024-11-22 14:54:47 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-22 14:54:47 -0600
commit7faad0cc7acc688d23bea48d144f60f7034a0823 (patch)
tree01c9a5cbed4a70e666a2fec3744ac75aaa80e356 /editor
parent17e8cf0d87a1c7b4b3c068202be16f51a31369e6 (diff)
parent2191df0cea66f895e3c51f624052c83dcc5d3f47 (diff)
downloadredot-engine-7faad0cc7acc688d23bea48d144f60f7034a0823.tar.gz
Merge pull request #97388 from tetrapod00/visualshader-linear-srgb
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 987002f472..31e158bba7 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -6879,8 +6879,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Grayscale", "Color/Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("HSV2RGB", "Color/Functions", "VisualShaderNodeColorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeColorFunc::FUNC_HSV2RGB, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("LinearToSRGB", "Color/Functions", "VisualShaderNodeColorFunc", TTR("Converts color from linear to sRGB color space."), { VisualShaderNodeColorFunc::FUNC_LINEAR_TO_SRGB }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("RGB2HSV", "Color/Functions", "VisualShaderNodeColorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeColorFunc::FUNC_RGB2HSV, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Sepia", "Color/Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SRGBToLinear", "Color/Functions", "VisualShaderNodeColorFunc", TTR("Converts color from sRGB to linear color space."), { VisualShaderNodeColorFunc::FUNC_SRGB_TO_LINEAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Burn", "Color/Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Darken", "Color/Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), { VisualShaderNodeColorOp::OP_DARKEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));