diff options
author | Saracen <SaracenOne@gmail.com> | 2024-05-21 02:31:27 +0100 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2024-05-28 08:42:16 -0700 |
commit | 846bafd47fc3902f41aec532164ed8bd73ff9e83 (patch) | |
tree | 262c94857e53eb27ae21b9a1ba2d9cb5a583a63c /editor | |
parent | dbc6f2af1d81e9539fdcf8b25bfbed8e0f465cef (diff) | |
download | redot-engine-846bafd47fc3902f41aec532164ed8bd73ff9e83.tar.gz |
Changes the scene reimport function to handle some crash edge cases:
* The reimported instance attempt to preserve ownerless nodes.
* A recursive function call to '_nodes_scene_reimported' so these can be recreated if required.
* Clears instance scene_state on new instantiated replacement nodes.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 79 | ||||
-rw-r--r-- | editor/editor_node.h | 2 |
2 files changed, 49 insertions, 32 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index e4fcee22a7..2ddc97e069 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4218,31 +4218,36 @@ void EditorNode::update_diff_data_for_node( p_modification_table[p_root->get_path_to(p_node)] = modification_node_entry; } } else { - AdditiveNodeEntry new_additive_node_entry; - new_additive_node_entry.node = p_node; - new_additive_node_entry.parent = p_root->get_path_to(p_node->get_parent()); - new_additive_node_entry.owner = p_node->get_owner(); - new_additive_node_entry.index = p_node->get_index(); + // Only save additional nodes which have an owner since this was causing issues transient ownerless nodes + // which get recreated upon scene tree entry. + // For now instead, assume all ownerless nodes are transient and will have to be recreated. + if (p_node->get_owner()) { + AdditiveNodeEntry new_additive_node_entry; + new_additive_node_entry.node = p_node; + new_additive_node_entry.parent = p_root->get_path_to(p_node->get_parent()); + new_additive_node_entry.owner = p_node->get_owner(); + new_additive_node_entry.index = p_node->get_index(); - Node2D *node_2d = Object::cast_to<Node2D>(p_node); - if (node_2d) { - new_additive_node_entry.transform_2d = node_2d->get_relative_transform_to_parent(node_2d->get_parent()); - } - Node3D *node_3d = Object::cast_to<Node3D>(p_node); - if (node_3d) { - new_additive_node_entry.transform_3d = node_3d->get_relative_transform(node_3d->get_parent()); - } + Node2D *node_2d = Object::cast_to<Node2D>(p_node); + if (node_2d) { + new_additive_node_entry.transform_2d = node_2d->get_relative_transform_to_parent(node_2d->get_parent()); + } + Node3D *node_3d = Object::cast_to<Node3D>(p_node); + if (node_3d) { + new_additive_node_entry.transform_3d = node_3d->get_relative_transform(node_3d->get_parent()); + } - // Gathers the ownership of all ancestor nodes for later use. - HashMap<Node *, Node *> ownership_table; - for (int i = 0; i < p_node->get_child_count(); i++) { - Node *child = p_node->get_child(i); - update_ownership_table_for_addition_node_ancestors(child, ownership_table); - } + // Gathers the ownership of all ancestor nodes for later use. + HashMap<Node *, Node *> ownership_table; + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *child = p_node->get_child(i); + update_ownership_table_for_addition_node_ancestors(child, ownership_table); + } - new_additive_node_entry.ownership_table = ownership_table; + new_additive_node_entry.ownership_table = ownership_table; - p_addition_list.push_back(new_additive_node_entry); + p_addition_list.push_back(new_additive_node_entry); + } return; } @@ -5548,12 +5553,11 @@ void EditorNode::_file_access_close_error_notify_impl(const String &p_str) { add_io_error(vformat(TTR("Unable to write to file '%s', file in use, locked or lacking permissions."), p_str)); } -// Since we felt that a bespoke NOTIFICATION might not be desirable, this function -// provides the hardcoded callbacks to address known bugs which occur on certain -// nodes during reimport. -// Ideally, we should probably agree on a standardized method name which could be -// called from here instead. -void EditorNode::_notify_scene_updated(Node *p_node) { +// Recursive function to inform nodes that an array of nodes have had their scene reimported. +// It will attempt to call a method named '_nodes_scene_reimported' on every node in the +// tree so that editor scripts which create transient nodes will have the opportunity +// to recreate them. +void EditorNode::_notify_nodes_scene_reimported(Node *p_node, Array p_reimported_nodes) { Skeleton3D *skel_3d = Object::cast_to<Skeleton3D>(p_node); if (skel_3d) { skel_3d->reset_bone_poses(); @@ -5564,8 +5568,12 @@ void EditorNode::_notify_scene_updated(Node *p_node) { } } + if (p_node->has_method("_nodes_scene_reimported")) { + p_node->call("_nodes_scene_reimported", p_reimported_nodes); + } + for (int i = 0; i < p_node->get_child_count(); i++) { - _notify_scene_updated(p_node->get_child(i)); + _notify_nodes_scene_reimported(p_node->get_child(i), p_reimported_nodes); } } @@ -5635,6 +5643,7 @@ void EditorNode::find_all_instances_inheriting_path_in_node(Node *p_root, Node * void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_instance_path) { int original_edited_scene_idx = editor_data.get_edited_scene(); HashMap<int, List<Node *>> edited_scene_map; + Array replaced_nodes; // Walk through each opened scene to get a global list of all instances which match // the current reimported scenes. @@ -5762,7 +5771,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins // be properly updated. for (String path : required_load_paths) { if (!local_scene_cache.find(path)) { - current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err); + current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE_DEEP, &err); local_scene_cache[path] = current_packed_scene; } else { current_packed_scene = local_scene_cache[path]; @@ -5780,6 +5789,9 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins ERR_FAIL_NULL(instantiated_node); + // For clear instance state for path recaching. + instantiated_node->set_scene_instance_state(Ref<SceneState>()); + bool original_node_is_displayed_folded = original_node->is_displayed_folded(); bool original_node_scene_instance_load_placeholder = original_node->get_scene_instance_load_placeholder(); @@ -5949,13 +5961,18 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins } } } + // Add the newly instantiated node to the edited scene's replaced node list. + replaced_nodes.push_back(instantiated_node); } // Cleanup the history of the changes. editor_history.cleanup_history(); - - _notify_scene_updated(current_edited_scene); } + + // For the whole editor, call the _notify_nodes_scene_reimported with a list of replaced nodes. + // To inform anything that depends on them that they should update as appropriate. + _notify_nodes_scene_reimported(this, replaced_nodes); + edited_scene_map.clear(); } editor_data.set_edited_scene(original_edited_scene_idx); diff --git a/editor/editor_node.h b/editor/editor_node.h index 6b3359eaee..800f562f11 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -662,7 +662,7 @@ private: void _begin_first_scan(); - void _notify_scene_updated(Node *p_node); + void _notify_nodes_scene_reimported(Node *p_node, Array p_reimported_nodes); protected: friend class FileSystemDock; |