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author | Raul Santos <raulsntos@gmail.com> | 2024-08-10 16:45:35 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2024-09-12 02:15:55 +0200 |
commit | aaffab8afbf0b60b95090c26bd87a272ca478f75 (patch) | |
tree | 53edde23efed845ea5a47f24dcd8884bd7f32335 /editor | |
parent | 97ef3c837263099faf02d8ebafd6c77c94d2aaba (diff) | |
download | redot-engine-aaffab8afbf0b60b95090c26bd87a272ca478f75.tar.gz |
Add metadata for `char16_t` and `char32_t`
We don't seem to expose any API that uses `char16_t` yet, but I added it anyway since we make the type info for it.
I didn't add anything for `wchar_t` because we are not making a type info so maybe we don't have a need for it yet, it could be added in the future.
To prevent breaking compatibility with the C# bindings, we ignore the `char32_t` metadata and still use `System.Int64`.
Diffstat (limited to 'editor')
0 files changed, 0 insertions, 0 deletions