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author | Yuri Sizov <yuris@humnom.net> | 2024-01-24 14:08:20 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2024-01-24 14:08:20 +0100 |
commit | adcfe3d1a0fcb6313c656cbad09fec0ff48ad4a7 (patch) | |
tree | 17242502a5ec87f91c376aa56819234b1055eb44 /editor | |
parent | ea6e20253b1eb4e059a24fb588e55beb48d2e5cb (diff) | |
parent | 2f697926b0aac7fd59fd5bd0e496f0327dd98428 (diff) | |
download | redot-engine-adcfe3d1a0fcb6313c656cbad09fec0ff48ad4a7.tar.gz |
Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
Fix renaming a node to the name of its siblings breaking NodePath
Diffstat (limited to 'editor')
-rw-r--r-- | editor/gui/scene_tree_editor.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp index 7a9df26fa7..8e90ec0194 100644 --- a/editor/gui/scene_tree_editor.cpp +++ b/editor/gui/scene_tree_editor.cpp @@ -1051,10 +1051,9 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) { } } + new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name); if (new_name == p_node->get_name()) { - if (item->get_text(0).is_empty()) { - item->set_text(0, new_name); - } + item->set_text(0, new_name); return; } |