diff options
author | Lyuma <xn.lyuma@gmail.com> | 2024-03-30 23:45:22 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2024-03-30 23:45:22 -0700 |
commit | b0ce274a528d0a8456f984d6814dcef06ee6df56 (patch) | |
tree | 06146ccf32096166128ef273e2408213c6cc7768 /editor | |
parent | 29b3d9e9e538f0aa8effc8ad8bf19a2915292a89 (diff) | |
download | redot-engine-b0ce274a528d0a8456f984d6814dcef06ee6df56.tar.gz |
Apply "Remove Immutable Tracks" after post-import.
Reimplements "Remove Immutable" by comparing to the skeleton rest.
It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer.
Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/3d/resource_importer_scene.cpp | 167 | ||||
-rw-r--r-- | editor/import/3d/resource_importer_scene.h | 2 |
2 files changed, 163 insertions, 6 deletions
diff --git a/editor/import/3d/resource_importer_scene.cpp b/editor/import/3d/resource_importer_scene.cpp index 8f06af7bdb..f7e8657525 100644 --- a/editor/import/3d/resource_importer_scene.cpp +++ b/editor/import/3d/resource_importer_scene.cpp @@ -1046,10 +1046,10 @@ Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, con return p_node; } -Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) { +Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps, bool p_remove_immutable_tracks) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { - Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps); + Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps, p_remove_immutable_tracks); if (!r) { i--; //was erased } @@ -1077,6 +1077,164 @@ Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, co if (Object::cast_to<AnimationPlayer>(p_node)) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); + List<StringName> anims; + ap->get_animation_list(&anims); + + if (p_remove_immutable_tracks) { + AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = { + AnimationImportTracks(int(node_settings["import_tracks/position"])), + AnimationImportTracks(int(node_settings["import_tracks/rotation"])), + AnimationImportTracks(int(node_settings["import_tracks/scale"])) + }; + HashMap<NodePath, bool> used_tracks[TRACK_CHANNEL_MAX]; + + for (const StringName &name : anims) { + Ref<Animation> anim = ap->get_animation(name); + int track_count = anim->get_track_count(); + LocalVector<int> tracks_to_keep; + for (int track_i = 0; track_i < track_count; track_i++) { + tracks_to_keep.push_back(track_i); + int track_channel_type = 0; + switch (anim->track_get_type(track_i)) { + case Animation::TYPE_POSITION_3D: + track_channel_type = TRACK_CHANNEL_POSITION; + break; + case Animation::TYPE_ROTATION_3D: + track_channel_type = TRACK_CHANNEL_ROTATION; + break; + case Animation::TYPE_SCALE_3D: + track_channel_type = TRACK_CHANNEL_SCALE; + break; + default: + continue; + } + AnimationImportTracks track_mode = import_tracks_mode[track_channel_type]; + NodePath path = anim->track_get_path(track_i); + Node *n = p_root->get_node(path); + Node3D *n3d = Object::cast_to<Node3D>(n); + Skeleton3D *skel = Object::cast_to<Skeleton3D>(n); + bool keep_track = false; + Vector3 loc; + Quaternion rot; + Vector3 scale; + if (skel && path.get_subname_count() > 0) { + StringName bone = path.get_subname(0); + int bone_idx = skel->find_bone(bone); + if (bone_idx == -1) { + continue; + } + // Note that this is using get_bone_pose to update the bone pose cache. + Transform3D bone_rest = skel->get_bone_rest(bone_idx); + loc = bone_rest.origin / skel->get_motion_scale(); + rot = bone_rest.basis.get_rotation_quaternion(); + scale = bone_rest.basis.get_scale(); + } else if (n3d) { + loc = n3d->get_position(); + rot = n3d->get_transform().basis.get_rotation_quaternion(); + scale = n3d->get_scale(); + } else { + continue; + } + + if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) { + if (used_tracks[track_channel_type].has(path)) { + if (used_tracks[track_channel_type][path]) { + continue; + } + } else { + used_tracks[track_channel_type].insert(path, false); + } + } + + for (int key_i = 0; key_i < anim->track_get_key_count(track_i) && !keep_track; key_i++) { + switch (track_channel_type) { + case TRACK_CHANNEL_POSITION: { + Vector3 key_pos; + anim->position_track_get_key(track_i, key_i, &key_pos); + if (!key_pos.is_equal_approx(loc)) { + keep_track = true; + if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) { + used_tracks[track_channel_type][path] = true; + } + } + } break; + case TRACK_CHANNEL_ROTATION: { + Quaternion key_rot; + anim->rotation_track_get_key(track_i, key_i, &key_rot); + if (!key_rot.is_equal_approx(rot)) { + keep_track = true; + if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) { + used_tracks[track_channel_type][path] = true; + } + } + } break; + case TRACK_CHANNEL_SCALE: { + Vector3 key_scl; + anim->scale_track_get_key(track_i, key_i, &key_scl); + if (!key_scl.is_equal_approx(scale)) { + keep_track = true; + if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) { + used_tracks[track_channel_type][path] = true; + } + } + } break; + default: + break; + } + } + if (track_mode != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL && !keep_track) { + tracks_to_keep.remove_at(tracks_to_keep.size() - 1); + } + } + for (int dst_track_i = 0; dst_track_i < (int)tracks_to_keep.size(); dst_track_i++) { + int src_track_i = tracks_to_keep[dst_track_i]; + if (src_track_i != dst_track_i) { + anim->track_swap(src_track_i, dst_track_i); + } + } + for (int track_i = track_count - 1; track_i >= (int)tracks_to_keep.size(); track_i--) { + anim->remove_track(track_i); + } + } + for (const StringName &name : anims) { + Ref<Animation> anim = ap->get_animation(name); + int track_count = anim->get_track_count(); + LocalVector<int> tracks_to_keep; + for (int track_i = 0; track_i < track_count; track_i++) { + tracks_to_keep.push_back(track_i); + int track_channel_type = 0; + switch (anim->track_get_type(track_i)) { + case Animation::TYPE_POSITION_3D: + track_channel_type = TRACK_CHANNEL_POSITION; + break; + case Animation::TYPE_ROTATION_3D: + track_channel_type = TRACK_CHANNEL_ROTATION; + break; + case Animation::TYPE_SCALE_3D: + track_channel_type = TRACK_CHANNEL_SCALE; + break; + default: + continue; + } + AnimationImportTracks track_mode = import_tracks_mode[track_channel_type]; + if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) { + NodePath path = anim->track_get_path(track_i); + if (used_tracks[track_channel_type].has(path) && !used_tracks[track_channel_type][path]) { + tracks_to_keep.remove_at(tracks_to_keep.size() - 1); + } + } + } + for (int dst_track_i = 0; dst_track_i < (int)tracks_to_keep.size(); dst_track_i++) { + int src_track_i = tracks_to_keep[dst_track_i]; + if (src_track_i != dst_track_i) { + anim->track_swap(src_track_i, dst_track_i); + } + } + for (int track_i = track_count - 1; track_i >= (int)tracks_to_keep.size(); track_i--) { + anim->remove_track(track_i); + } + } + } bool use_optimizer = node_settings["optimizer/enabled"]; float anim_optimizer_linerr = node_settings["optimizer/max_velocity_error"]; @@ -1094,8 +1252,6 @@ Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, co _compress_animations(ap, anim_compression_page_size); } - List<StringName> anims; - ap->get_animation_list(&anims); for (const StringName &name : anims) { Ref<Animation> anim = ap->get_animation(name); Array animation_slices; @@ -2784,9 +2940,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p if (p_options.has(SNAME("animation/fps"))) { fps = (float)p_options[SNAME("animation/fps")]; } + bool remove_immutable_tracks = p_options.has("animation/remove_immutable_tracks") ? (bool)p_options["animation/remove_immutable_tracks"] : true; _pre_fix_animations(scene, scene, node_data, animation_data, fps); _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0); - _post_fix_animations(scene, scene, node_data, animation_data, fps); + _post_fix_animations(scene, scene, node_data, animation_data, fps, remove_immutable_tracks); String root_type = p_options["nodes/root_type"]; if (!root_type.is_empty()) { diff --git a/editor/import/3d/resource_importer_scene.h b/editor/import/3d/resource_importer_scene.h index 4e15471d17..b55ff94309 100644 --- a/editor/import/3d/resource_importer_scene.h +++ b/editor/import/3d/resource_importer_scene.h @@ -286,7 +286,7 @@ public: Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames); Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps); Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale); - Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps); + Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps, bool p_remove_immutable_tracks); Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, const String &p_save_to_path, bool p_keep_custom_tracks); void _create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_clips, bool p_bake_all); |