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authorThaddeus Crews <repiteo@outlook.com>2024-11-26 13:04:43 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-26 13:04:43 -0600
commitb41f02c035faa00d5432acbeda50e287ca03561a (patch)
tree3ed5f11c39e71671014dee39fd20a449e0f0a0f9 /editor
parent185a86a87d6804899a2326e3421d4a370aa78d5c (diff)
parent0fc082e1ee3af5bb6a4b52f85756d24dc02b230f (diff)
downloadredot-engine-b41f02c035faa00d5432acbeda50e287ca03561a.tar.gz
Merge pull request #90644 from BattyBovine/cs3d_debug_colour
Add CollisionShape3D custom debug colors
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp75
-rw-r--r--editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.h2
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp7
3 files changed, 62 insertions, 22 deletions
diff --git a/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
index 573c686d57..b92abbcf79 100644
--- a/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
@@ -49,17 +49,47 @@
CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
helper.instantiate();
- const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
- create_material("shape_material", gizmo_color);
- const float gizmo_value = gizmo_color.get_v();
- const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
- create_material("shape_material_disabled", gizmo_color_disabled);
+
+ create_collision_material("shape_material", 2.0);
+ create_collision_material("shape_material_arraymesh", 0.0625);
+
+ create_collision_material("shape_material_disabled", 0.0625);
+ create_collision_material("shape_material_arraymesh_disabled", 0.015625);
+
create_handle_material("handles");
}
CollisionShape3DGizmoPlugin::~CollisionShape3DGizmoPlugin() {
}
+void CollisionShape3DGizmoPlugin::create_collision_material(const String &p_name, float p_alpha) {
+ Vector<Ref<StandardMaterial3D>> mats;
+
+ const Color collision_color(1.0, 1.0, 1.0, p_alpha);
+
+ for (int i = 0; i < 4; i++) {
+ bool instantiated = i < 2;
+
+ Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
+
+ Color color = collision_color;
+ color.a *= instantiated ? 0.25 : 1.0;
+
+ material->set_albedo(color);
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
+ material->set_cull_mode(StandardMaterial3D::CULL_BACK);
+ material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
+ material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+
+ mats.push_back(material);
+ }
+
+ materials[p_name] = mats;
+}
+
bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr;
}
@@ -311,9 +341,20 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
return;
}
- const Ref<Material> material =
+ const Ref<StandardMaterial3D> material =
get_material(!cs->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
- Ref<Material> handles_material = get_material("handles");
+ const Ref<StandardMaterial3D> material_arraymesh =
+ get_material(!cs->is_disabled() ? "shape_material_arraymesh" : "shape_material_arraymesh_disabled", p_gizmo);
+ const Ref<Material> handles_material = get_material("handles");
+
+ const Color collision_color = cs->is_disabled() ? Color(1.0, 1.0, 1.0, 0.75) : cs->get_debug_color();
+
+ if (cs->get_debug_fill_enabled()) {
+ Ref<ArrayMesh> array_mesh = s->get_debug_arraymesh_faces(collision_color);
+ if (array_mesh.is_valid()) {
+ p_gizmo->add_mesh(array_mesh, material_arraymesh);
+ }
+ }
if (Object::cast_to<SphereShape3D>(*s)) {
Ref<SphereShape3D> sp = s;
@@ -351,7 +392,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
collision_segments.push_back(Vector3(b.x, b.y, 0));
}
- p_gizmo->add_lines(points, material);
+ p_gizmo->add_lines(points, material, false, collision_color);
p_gizmo->add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
@@ -374,7 +415,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
const Vector<Vector3> handles = helper->box_get_handles(bs->get_size());
- p_gizmo->add_lines(lines, material);
+ p_gizmo->add_lines(lines, material, false, collision_color);
p_gizmo->add_collision_segments(lines);
p_gizmo->add_handles(handles, handles_material);
}
@@ -412,7 +453,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
points.push_back(Vector3(b.y, b.x, 0) + dud);
}
- p_gizmo->add_lines(points, material);
+ p_gizmo->add_lines(points, material, false, collision_color);
Vector<Vector3> collision_segments;
@@ -476,7 +517,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
}
- p_gizmo->add_lines(points, material);
+ p_gizmo->add_lines(points, material, false, collision_color);
Vector<Vector3> collision_segments;
@@ -531,7 +572,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p.normal * p.d + p.normal * 3
};
- p_gizmo->add_lines(points, material);
+ p_gizmo->add_lines(points, material, false, collision_color);
p_gizmo->add_collision_segments(points);
}
@@ -549,7 +590,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
lines.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a];
lines.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b];
}
- p_gizmo->add_lines(lines, material);
+ p_gizmo->add_lines(lines, material, false, collision_color);
p_gizmo->add_collision_segments(lines);
}
}
@@ -558,7 +599,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (Object::cast_to<ConcavePolygonShape3D>(*s)) {
Ref<ConcavePolygonShape3D> cs2 = s;
Ref<ArrayMesh> mesh = cs2->get_debug_mesh();
- p_gizmo->add_mesh(mesh, material);
+ p_gizmo->add_lines(cs2->get_debug_mesh_lines(), material, false, collision_color);
p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines());
}
@@ -569,7 +610,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Vector3(),
Vector3(0, 0, rs->get_length())
};
- p_gizmo->add_lines(points, material);
+ p_gizmo->add_lines(points, material, false, collision_color);
p_gizmo->add_collision_segments(points);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, rs->get_length()));
@@ -579,7 +620,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (Object::cast_to<HeightMapShape3D>(*s)) {
Ref<HeightMapShape3D> hms = s;
- Ref<ArrayMesh> mesh = hms->get_debug_mesh();
- p_gizmo->add_mesh(mesh, material);
+ Vector<Vector3> lines = hms->get_debug_mesh_lines();
+ p_gizmo->add_lines(lines, material, false, collision_color);
}
}
diff --git a/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.h b/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.h
index 464012acf9..09590fba58 100644
--- a/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.h
+++ b/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.h
@@ -38,6 +38,8 @@ class Gizmo3DHelper;
class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
+ void create_collision_material(const String &p_name, float p_alpha);
+
Ref<Gizmo3DHelper> helper;
public:
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 8aff3c9aec..b716e925cb 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -292,14 +292,11 @@ void EditorNode3DGizmo::add_vertices(const Vector<Vector3> &p_vertices, const Re
Vector<Color> color;
color.resize(p_vertices.size());
+ const Color vertex_color = (is_selected() ? Color(1, 1, 1, 0.8) : Color(1, 1, 1, 0.2)) * p_modulate;
{
Color *w = color.ptrw();
for (int i = 0; i < p_vertices.size(); i++) {
- if (is_selected()) {
- w[i] = Color(1, 1, 1, 0.8) * p_modulate;
- } else {
- w[i] = Color(1, 1, 1, 0.2) * p_modulate;
- }
+ w[i] = vertex_color;
}
}