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| author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-05-19 18:14:33 -0700 |
|---|---|---|
| committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-06-04 11:40:36 -0700 |
| commit | ba13d23140cb008cc4ca204fa92adefdddc2d2b2 (patch) | |
| tree | db6c5ebdc3f9606e1887a974cb5aea09d9d6a67c /editor | |
| parent | 766c6dbb24c736eb1e24ca69eb15398eac654c2c (diff) | |
| download | redot-engine-ba13d23140cb008cc4ca204fa92adefdddc2d2b2.tar.gz | |
KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).
Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).
RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
Diffstat (limited to 'editor')
| -rw-r--r-- | editor/icons/CharacterBody2D.svg (renamed from editor/icons/KinematicBody2D.svg) | 0 | ||||
| -rw-r--r-- | editor/icons/CharacterBody3D.svg (renamed from editor/icons/KinematicBody3D.svg) | 0 |
2 files changed, 0 insertions, 0 deletions
diff --git a/editor/icons/KinematicBody2D.svg b/editor/icons/CharacterBody2D.svg index b71fda9650..b71fda9650 100644 --- a/editor/icons/KinematicBody2D.svg +++ b/editor/icons/CharacterBody2D.svg diff --git a/editor/icons/KinematicBody3D.svg b/editor/icons/CharacterBody3D.svg index d0def4f14a..d0def4f14a 100644 --- a/editor/icons/KinematicBody3D.svg +++ b/editor/icons/CharacterBody3D.svg |
