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authorRémi Verschelde <rverschelde@gmail.com>2024-06-17 10:57:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-06-17 10:57:57 +0200
commitbb8fe430fe2a8813c499e7f6453fa725a2b87ac3 (patch)
tree17d33f779a070d6d2005d4d891587a39d50f400a /editor
parent9dca8995b2945ed29eb617cfb24822f12c363ec2 (diff)
parentdf71600d2bc37055b7fec7474761a479515e6937 (diff)
downloadredot-engine-bb8fe430fe2a8813c499e7f6453fa725a2b87ac3.tar.gz
Merge pull request #90098 from viksl/fix-instant-rotation-and-return-wrapping
Allow wrapping for begin rotate transformation to bring it in line with Blender.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 05b7fa08ca..753b1971f4 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1639,11 +1639,7 @@ void Node3DEditorViewport::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
- if (_edit.mode == TRANSFORM_ROTATE) {
- _edit.mouse_pos = m->get_position(); // rotate should not wrap
- } else {
- _edit.mouse_pos += _get_warped_mouse_motion(p_event);
- }
+ _edit.mouse_pos += _get_warped_mouse_motion(p_event);
update_transform(_get_key_modifier(m) == Key::SHIFT);
}
}