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| author | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-07 10:17:32 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-07 11:03:08 +0200 |
| commit | c1c76850cb47c0f8451fce6353958006e95b2cda (patch) | |
| tree | b01f1e0e1252defc5979660aa29a5c7fe641ddbd /editor | |
| parent | afbabd12f3a5b83c6a9ddc4e8e43be4041b290bf (diff) | |
| download | redot-engine-c1c76850cb47c0f8451fce6353958006e95b2cda.tar.gz | |
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
Diffstat (limited to 'editor')
| -rw-r--r-- | editor/node_3d_editor_gizmos.cpp | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 5dd8c8f9fb..8d3242db2b 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -1731,59 +1731,10 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->set_color(bonecolor); surface_tool->add_vertex(points[(j + 1) % 4]); } - - /* - bones[0]=parent; - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(0.4,1,0.4,0.4)); - surface_tool->add_vertex(v0); - bones[0]=i; - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(0.4,1,0.4,0.4)); - surface_tool->add_vertex(v1); -*/ } else { grests.write[i] = skel->get_bone_rest(i); bones.write[0] = i; } - /* - Transform3D t = grests[i]; - t.orthonormalize(); - - for (int i=0;i<6;i++) { - - - Vector3 face_points[4]; - - for (int j=0;j<4;j++) { - float v[3]; - v[0]=1.0; - v[1]=1-2*((j>>1)&1); - v[2]=v[1]*(1-2*(j&1)); - - for (int k=0;k<3;k++) { - if (i<3) - face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); - else - face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); - } - } - - for(int j=0;j<4;j++) { - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); - surface_tool->add_vertex(t.xform(face_points[j]*0.04)); - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); - surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04)); - } - - } - */ } Ref<ArrayMesh> m = surface_tool->commit(); |
