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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2024-09-03 15:35:25 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2024-09-03 16:11:59 +0300
commitd4e78b8db5724e529ae024eb7a97bdc0f350ab21 (patch)
tree678af10e5877a042afa1e171d41b30c2b1459aea /editor
parent8120e0324a48190f58616378746d517e4ad40965 (diff)
downloadredot-engine-d4e78b8db5724e529ae024eb7a97bdc0f350ab21.tar.gz
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 32e6126225..a780228a95 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -167,10 +167,6 @@
#include "modules/modules_enabled.gen.h" // For gdscript, mono.
-#if defined(GLES3_ENABLED)
-#include "drivers/gles3/rasterizer_gles3.h"
-#endif
-
EditorNode *EditorNode::singleton = nullptr;
static const String EDITOR_NODE_CONFIG_SECTION = "EditorNode";
@@ -5062,18 +5058,16 @@ String EditorNode::_get_system_info() const {
driver_name = "Vulkan";
} else if (driver_name == "d3d12") {
driver_name = "Direct3D 12";
-#if defined(GLES3_ENABLED)
} else if (driver_name == "opengl3_angle") {
driver_name = "OpenGL ES 3/ANGLE";
} else if (driver_name == "opengl3_es") {
driver_name = "OpenGL ES 3";
} else if (driver_name == "opengl3") {
- if (RasterizerGLES3::is_gles_over_gl()) {
+ if (OS::get_singleton()->get_gles_over_gl()) {
driver_name = "OpenGL 3";
} else {
driver_name = "OpenGL ES 3";
}
-#endif
} else if (driver_name == "metal") {
driver_name = "Metal";
}