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authorkobewi <kobewi4e@gmail.com>2022-08-18 13:47:05 +0200
committerkobewi <kobewi4e@gmail.com>2022-08-18 14:08:40 +0200
commitfdab23163fcebda3b6e795a74528100414a389ba (patch)
tree28d4ce173435e26dcebe2ad1b09e6aa25f034ef3 /editor
parent03dc8c5d6fc4a1cc8c0b8b329ae53a3d0d8b3074 (diff)
downloadredot-engine-fdab23163fcebda3b6e795a74528100414a389ba.tar.gz
Unify node casing adjustment
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp14
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp14
2 files changed, 2 insertions, 26 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index fc70ace331..b3ce82bd61 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5555,19 +5555,7 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe
void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
String name = path.get_file().get_basename();
- switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
- case NAME_CASING_PASCAL_CASE:
- name = name.capitalize().replace(" ", "");
- break;
- case NAME_CASING_CAMEL_CASE:
- name = name.capitalize().replace(" ", "");
- name[0] = name.to_lower()[0];
- break;
- case NAME_CASING_SNAKE_CASE:
- name = name.capitalize().replace(" ", "_").to_lower();
- break;
- }
- child->set_name(name);
+ child->set_name(Node::adjust_name_casing(name));
Ref<Texture2D> texture = ResourceCache::get_ref(path);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6afc6798d0..af6fc68e79 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3964,19 +3964,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
String name = path.get_file().get_basename();
- switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
- case NAME_CASING_PASCAL_CASE:
- name = name.capitalize().replace(" ", "");
- break;
- case NAME_CASING_CAMEL_CASE:
- name = name.capitalize().replace(" ", "");
- name[0] = name.to_lower()[0];
- break;
- case NAME_CASING_SNAKE_CASE:
- name = name.capitalize().replace(" ", "_").to_lower();
- break;
- }
- mesh_instance->set_name(name);
+ mesh_instance->set_name(Node::adjust_name_casing(name));
instantiated_scene = mesh_instance;
} else {