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author | reduz <reduzio@gmail.com> | 2020-12-04 15:26:24 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-12-04 18:39:46 -0300 |
commit | 2787ad65be12a8ac84b7cc8536749686e9fe80dc (patch) | |
tree | 2f2cfbc02bddd77ba217797a5206767881184913 /glsl_builders.py | |
parent | 3dc8aaaccc642cddbd8d5c1841fef079db5c7edf (diff) | |
download | redot-engine-2787ad65be12a8ac84b7cc8536749686e9fe80dc.tar.gz |
RenderingServer reorganization
Diffstat (limited to 'glsl_builders.py')
-rw-r--r-- | glsl_builders.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/glsl_builders.py b/glsl_builders.py index 29971fd4e7..57aaed5f9f 100644 --- a/glsl_builders.py +++ b/glsl_builders.py @@ -107,7 +107,7 @@ def build_rd_header(filename): out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD" fd.write("\n") - fd.write('#include "servers/rendering/rasterizer_rd/shader_rd.h"\n\n') + fd.write('#include "servers/rendering/renderer_rd/shader_rd.h"\n\n') fd.write("class " + out_file_class + " : public ShaderRD {\n\n") fd.write("public:\n\n") |