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authorreduz <reduzio@gmail.com>2020-12-04 15:26:24 -0300
committerreduz <reduzio@gmail.com>2020-12-04 18:39:46 -0300
commit2787ad65be12a8ac84b7cc8536749686e9fe80dc (patch)
tree2f2cfbc02bddd77ba217797a5206767881184913 /glsl_builders.py
parent3dc8aaaccc642cddbd8d5c1841fef079db5c7edf (diff)
downloadredot-engine-2787ad65be12a8ac84b7cc8536749686e9fe80dc.tar.gz
RenderingServer reorganization
Diffstat (limited to 'glsl_builders.py')
-rw-r--r--glsl_builders.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/glsl_builders.py b/glsl_builders.py
index 29971fd4e7..57aaed5f9f 100644
--- a/glsl_builders.py
+++ b/glsl_builders.py
@@ -107,7 +107,7 @@ def build_rd_header(filename):
out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD"
fd.write("\n")
- fd.write('#include "servers/rendering/rasterizer_rd/shader_rd.h"\n\n')
+ fd.write('#include "servers/rendering/renderer_rd/shader_rd.h"\n\n')
fd.write("class " + out_file_class + " : public ShaderRD {\n\n")
fd.write("public:\n\n")